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FPSC Classic Product Chat / Machinima; anyone interested?

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Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 25th Jan 2006 08:57
machinima is the art of making movies out of game engines. Models may be changed, textures altered and map reconfigured but as long as its rendered in the game engine its still machinima.

Alot of people have been asking how to make cut-scenes in or for FPSC and so far most people have made do with fading between scren-shots and having some kind of text done in windows movie maker....

...until now.

I would lke to know if any of you fellow FPSC users would like to participate in some machinima tests. If all goes according to plan, the cut-scenes in my games will rich enriched by actual moving people.

I'm a director at heart and having directed films before so i shall be the "camera-man" (In speak marks because in the game i don't actually have a camera). Now i'm looking for actors.

The way it works is simple: I build the sets and levels and set up object, lights etc then build a multiplayer exe. the actors download the exe and we arrange a time to go online and go to the same server, mine. Then you act out your stuff while i record it using screen recorder gold. Everything my eyes can see is what you'll see on screen. Voice-overs will then be added on later

I have a few problems:
1) Is there a chat function in FPSC, it would be difficult to tell the actors what to do without it.
2) i've never actually been on a multiplayer FPSC map so i don't even know if multiplayer works, do you guys know?

RSVP
AE
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 25th Jan 2006 09:02
Use teamspeak or xfire for the directors bullhorn (thats what i call mine)
and its not that good.

Your signature has been erased by a mod, because the mod was so jealous of it that he couldnt bare looking at it.
Mabuggi
18
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Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 25th Jan 2006 09:35
You use "t" i think for speaking.

Hehehehe - This is what I was thinking of doing too.....

We were gonna use mobiles to co-ordinate the 'action' though.

DAB Studios
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 25th Jan 2006 09:55 Edited at: 25th Jan 2006 19:26
<Edit>
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 25th Jan 2006 18:03
No thank you.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 25th Jan 2006 18:34 Edited at: 25th Jan 2006 18:35
<Edit>

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 25th Jan 2006 21:46
What did they say?
AE
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 25th Jan 2006 21:51
<Edit>

-This...is my boomstick!
Support your local Riker 9 Chapter.
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 25th Jan 2006 23:15
Quote: "Alot of people have been asking how to make cut-scenes in or for FPSC and so far most people have made do with fading between scren-shots and having some kind of text done in windows movie maker...."

I am insulted, DEEPLY insulted.

But it was buggy anyways

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
Avenging Eagle
19
Years of Service
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Joined: 2nd Oct 2005
Location: UK
Posted: 26th Jan 2006 08:22 Edited at: 26th Jan 2006 08:23
Quote: "I am insulted, DEEPLY insulted."


Why? i'm stating a fact, i haven't seen a cut-scene without animated characters or objects yet.

I'm in the process of making the CG shots for the cut-scene. They won't be fantastic because the game will be free so there's no point making them high-quality. I'm also working out how i'm going do the maps for machinima. I'll keep you posted,
AE

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