have you tried using
SHOW OBJECT BOUNDS to see what's really going on?. you might find that your player object is taller than you think and the bottom of the bridge is lower, as far as collision is concerned. if so, mess with:
SET OBJECT COLLISION TO BOXES with
MAKE OBJECT COLLISION BOX
SET OBJECT COLLISION TO SPHERES with
SET OBJECT RADIUS
etc.
beyond that, it sounds like there's not much (enough) space between the top of the player object and the bottom of the bridge which means you should raise the bridge a little or scale the player object down a little, etc. the
SHOW OBJECT BOUNDS should help you get it dialed in. there shouldn't be a need to have it check specifically vs the bridge alone (manually) since it would defeat the purpose of auto-collision.
let us know your results? i'm pretty new to DBP and would appreciate knowing how it worked out for you.
Athlon XP1800+, Windows XP+SP2, Soyo K7V Dragon+ MB, 1.5Gb 333 RAM, ATI Radeon 8700LT (128Mb)
Drivers and Updates Kept Current