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FPSC Classic Models and Media / Water from a nozzle (First question of a newbie)

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pippo santa
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 26th Jan 2006 18:07
Hi,
I am new user of FSPC.
I decided to make a game about firefighters and I am using FPS Creator and DarkBasic Pro. Now, in FPSC, I want to create the nozzle with a flow of water. I thing that I must create a weapon with the model of the nozzle and the bullets must to be the water flow. I don't know how to make this last step. Is it possible in FSPC?

Any suggestions a re very accepted.

P.S. Is this the right section in the forum?
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 26th Jan 2006 23:03
You can't display visible bullets as such in FPSC, but you might want to look at the 'flak' weapons, particularly the bazooka. You might be able to increase the rate of fire until you get the illusion of a constant stream of shells, which you could then replace with a water flow.

As for actually putting out the fire, I suppose you could make the fire into an entity, give it a health rating and then 'kill' it with the water.

However, this is pure speculation on my part. Hopefully more knowledgeable members will be able to offer better advice. In principle though, I think it might be possible - not easy, but possible.

Cheers

- Graham

pippo santa
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 27th Jan 2006 14:16
Thank you very much,
I have just ordered FPSC and I am waiting.
I will try this method immediately (when FPSc arrives)

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