Hey Rob how goes it, yeah the game is gonna actually play out something like that with a good story tossed in there...but ill make sure the story doesnt cut into the sprite beating...remember im trying to keep the down time to a minimal
Yeah ive been testing the limits of the engine...
I worked out timer based animation...gonna try to get a good system going where all the sprites dont animate at the same time...my artist is coming over to take a look at what ive got tonight...
First test of animation...there arnt really any character controls because im still testing to see if its going to be too slow...if i cant accomplish the engine in DBP ill have to resort to game programming in PureBASIC...
I did away with the filtering because it was getting to be a problem when there were alot of objects stacked...look for the blue outline on the trees where its attempting to correct the transparency...
For the most part i want to take inpiration from classic RPGs like Crono Trigger, Earthbound, and the early FF series and take the party and story based gameplay and translate it into a multiplayer RPG...but i want it to be a platform style game...think Mario with Little Fighter 2 on a big 3d map...Kinda like that Sonic Battle game for GBA...only not...im not going for a massive MMO though i would probably be the one here who could accomplish it...I guess you would have to know where im coming from...
This is my side project...im taking a break from OS Development to do this. I was researching a new OS Design, TKF15H can confirm this...we spent a good while trying to get access to the RISC86 core on AMD Processors...
But yeah...if you havnt played Little Fighter 2 and have some time... play stage mode and think of that as an rpg...but ill have platforms and such to jump on...think of mario...Ill distribute the multiplayer plugin...its going to be a pretty cool plugin...
I just woke up thats why im blabbering on and on but whatever ill stop typing so you all can look at the game...
Still going strong at 1000 objects on screen...though above that there is a small drop off of fps, but unless someone else thinks ill need more i think 1000 objects is enough especially since that screeny in the first post has 500 trees in it and thats too many for you to keep your bearings when fighting in the game the way i want to...
Who am i...i don't know anymore...its been a long time since ive walked here...