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3 Dimensional Chat / Animated X Door loading into DBP suckily

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18
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Joined: 30th Dec 2005
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Posted: 30th Jan 2006 01:02
I have MilkShape 3D 1.7.7a and exported it using the DirectX 8.0 exporter. The model has animation.

When I get my game all up and running, I see the door exactly where it should be, but only one of the sides is loaded and it doesn't animate. My collision sucks too. o.0

(W to move forward, mouse to look)


I suspect the MS3D X exporter is doing something funky, but I don't know how to fix it. 0no

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Jan 2006 02:18 Edited at: 30th Jan 2006 02:21
I made that very same mistake before. You see, DBC uses Direct X 8.0 . DBP uses Direct X 9.0 . You are using the wrong exporter. At the very bottom of the export list you will see a ' Direct X(JT) ' Exporter.
Use that, and set the settings to which are shown in http://forum.thegamecreators.com/?m=forum_view&t=26526&b=3. Then, it will work.

"Forgiveness is a good thing"
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18
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Joined: 30th Dec 2005
Location: Home
Posted: 30th Jan 2006 18:17
The pic in that thread is gone that's even more suckish...

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18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 31st Jan 2006 22:04
Can someone help me with the JT exporter? the pic in the thread up there is gone so I don't know what to do o_O

Thnx

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