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Work in Progress / Newton Game Dynamics WRAPPER 1.5x

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Kjelle69
20
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Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 30th Jan 2006 16:20
Hello out there !
I only wanted everyone to know that the work with the wrapper is continuing. Today I managed to compile and run the first sucessfull testdrives with the 1.5 core of the Newton system. (With a LOT of help from Master Walaber) I feel like a total noob everytime I have to ask him about c++ issues that I cant overcome due to lack of experience...

This one will be a total blast, specially the Vehicle system.

Prepare !

-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 30th Jan 2006 16:23
Wooo! I've been waiting forever for the latest Newton update on DBPro. Keep up the work, I'm looking forward to seeing what you come up with!

!!!
18
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Joined: 29th Jan 2006
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Posted: 30th Jan 2006 16:58
yay new newton wrapper!!!!!

uh oh i dont have DBP



oh now i remember i got DBCenchance
Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 30th Jan 2006 17:13
Excellent news, keep us informed!


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 30th Jan 2006 17:35 Edited at: 30th Jan 2006 17:36
I'd like to know, does the wrapper and the original physic engine are royalty free for commercial products ?

All we have to decide is what to do with the time that is given to us.
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 30th Jan 2006 18:28
Freddix - Yes, they are, although Newton Dynamics like to know about stuff that you are making with their product.

Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 30th Jan 2006 18:42
woot


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 31st Jan 2006 15:26
Parrrrtay!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 31st Jan 2006 16:17
omg. thats so cool

The Cowboy Game progress 17% (paused)
HorizShootiz progress 20% - optimising code
Olby
21
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Joined: 21st Aug 2003
Location:
Posted: 31st Jan 2006 19:06
Yaaaaay! Imrpooved vehicle physics system, exactly what I wanted!

"Gangsters die, they don't go to heaven where angels fly!"
AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 31st Jan 2006 19:18
WooHoo! This should rule!

Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 31st Jan 2006 20:37
Question: will old code written with newton 1.32 still be compatable with the new version? Obviously the vehicle commands will be overhauled, but what about ragdolls and the like?


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Kjelle69
20
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Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 31st Jan 2006 20:51
It depends a bit, for example the vehicle, balance tires command disappears, and bodygetglobalvolume for example. So a bit of change maybe required, I will make a list if changed commands and such.

-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
sborrego
18
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Joined: 20th Dec 2005
Location: Mexico
Posted: 1st Feb 2006 22:16
do you have a release date?

Good job man !!!

www.nusofstudios.com
FXTC
20
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Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 2nd Feb 2006 20:42
good news Kjelle69

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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Feb 2006 21:00
about 98% of the functions are unchanged, including the vehicle. only the "balancetires" function has been removed. everything else works the same, you just need to pass different parameters to get the vehicle to work again (changing suspension and damping parameters mostly).

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 2nd Feb 2006 21:03
Excellent


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 2nd Feb 2006 21:31
yes! i love your newton wrapper!!

just wish i could do advanced things with it like u & walaber.
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 5th Feb 2006 22:19
yuhuuuuuuu

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Feb 2006 00:41
Can't wait, only just installed the SDK myself


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 6th Feb 2006 01:46
OMGZ0rZ! Now I can actually learn how to use it. I made a pact once but got distracted and put my friends faces on the ragdoll... >,> Bye johnny, bet you never thought it would come to this! Now whos the bitch!?

Yea, I should be learning exactly HOW to use it soon...

OK: This is my problem, i picked up an old project of mine, and remembered that i couldnt get this cube to stop bouncing. Im trying to make advanced terrain with 3rd person collision. Please help, attached is my project. forgive the wierd names

formerly KrazyJimmy

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Grandma
18
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 6th Feb 2006 19:51
OMGZRunningwithZizz0rZ!!112!!!!122112@!!wwwdotthegamecreatorsdotcom!12!!!!!
!!!!!!!!11101010100000110010110100111110111100100010100102OMG@hotmail.com!!shift+one!!1
I guess that's enough. When do you plan to release it?
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 11th Feb 2006 18:45
any news ?

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 14th Feb 2006 16:31
fòuk

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 22nd Feb 2006 21:22
:o) oh my god ! Iam looking forward to ... so much

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
FXTC
20
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Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 22nd Feb 2006 21:43
is possible make importer for *.xml newton play ground?
I thing - YES,but newton play ground 1.51 use newton version 1.51.....
I waiting for new upgrade for DBP

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 4th Mar 2006 16:27
NEWTON 1.5x BETA
http://mtec.hostname.nu/files/Beta/NDB.dll

by Kjelle69 ,Thanks !

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 17th Apr 2006 13:03
Hmm, a beta. It only seems to be the plugins_user dll, is the Newton.dll the actual physics engine downloaded from the newton game dynamics site? Also, is there any log of the changes with this wrapper, it'd be nice to know a bit more (I'm pining for Newton 1.5 with DBPro!)


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tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 18th Apr 2006 01:31
Newton.dll is just the pure newton engine.
The NDB.dll is the wrapper itself.

What I'd like to know from Kjelle:
Will the 1.51/1.52 version of the wrapper come out officially after it's checked against full DBPro Update 6.0 (whenever that gets released)?

I'm not a real programmer but I play one with DBPro!
ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 18th Apr 2006 01:44
probaly

Hamish McHaggis
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Location: Modgnik Detinu
Posted: 18th Apr 2006 23:56
Quote: "probaly"


Heh, helpful.


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ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 19th Apr 2006 01:01
yup

Mr Tank
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 19th Apr 2006 06:03
I'm really excited about playing with this. Lots of things i want to try out. Big thanks to everybody involved.

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