Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Export settings

Author
Message
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 31st Jan 2006 19:18 Edited at: 31st Jan 2006 19:25
Does anybody know all the correct settings for exporting a character model with animation from milkshape using the Directx(jt) option...?

Support your local Riker 9 Chapter.
gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 31st Jan 2006 21:10 Edited at: 31st Jan 2006 21:11
These work for me...

Position scaling - 1
Format - DirectX Skin and Bones
Binary - yes
Animation Time Factor - 0
Animation Set Name - Anim-1 (if you're using the default FPSC character animation set)

Also, make sure that your character model has only one material, or else FPSC won't apply a texture to it.

ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 31st Jan 2006 21:53 Edited at: 3rd Feb 2006 22:54
cheers old chap

Support your local Riker 9 Chapter.

Login to post a reply

Server time is: 2024-10-07 05:18:33
Your offset time is: 2024-10-07 05:18:33