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DLL Talk / a question about newton physics fps demo

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Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 1st Feb 2006 02:03
in that demo,are you supposed to be flung around helplessly? that sorta goes against most in an fps,at least to me.is there anyway to fix that?

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IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 1st Feb 2006 17:35
you can get odd results when using a slow computer or a slow graphics card, as they cant update the scene quickly enough for it to work

what fps are you getting in it and what is your computer spec


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
Xarshi
18
Years of Service
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Joined: 25th Dec 2005
Location: Ohio
Posted: 1st Feb 2006 19:43 Edited at: 1st Feb 2006 19:53
about 33 fps.everything else works perfectly though.this is so wierd.

ok.heres what happens in detail.at the beginning,i get placed in front of a stack of boxes,then get sucked to the wall on my right,then when trying to move,it keeps sucking me towards the wall.i then sorta go into a random orbit thingy that just flings me around,although i can still have somesay in my speed.it always sucks me to one spot on the wall,a little behind the sliding door. thats what happens,but it happens to nothing else.

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Milkman
18
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Joined: 30th Nov 2005
Location: United States
Posted: 1st Feb 2006 20:43
try adding this to the beginning of the demo:



formerly xMik
Demon Knight
18
Years of Service
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Joined: 8th Feb 2006
Location:
Posted: 16th Feb 2006 06:47
That demo doesnt even run for me. I get a crash right when it is getting the object to load the dbo map into. This happens when compiling the source without making any alterations to the code.

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