I apologize, I forgot about this thread, think I was drinkin that night.
Anyways, I do love the T.ED program its very easy to use and very affordable. But like I said above there are about 8 different exportations you can use:
3d Mesh Export (.x .b3d(for blizt3d)) - easy to understand, gives you the .x file and a color .bmp file
Heightmap 8 bit greyscale with base as zero - what I currently use
Heightmap 24 bit logical RGB with base as zero - didnt work for me the exported heightmap was blue and black.
Alphamaps - Im just learning how to use these, nice effects
Colormaps - havent used this one yet
Dynamic Terrain Kit (Heightmaps and super textures for 'Dynamic LOD' Terrains) - Tried this, but it exported multiple heightmaps and supertextures based on map size and quads, dont know how to implement this into DBPro (Yet)
Enviroment (Fog, Sky & water parameters) - Dont know how to implement this into DBPro. It exports a .env file that shows some water, sky and fog text.
Like I said, so far I can create some nice landscapes with little effort and get them into my DBPro programs, but I was just looking for more info on the different types of exports and if anyone has used them successfully. Trying to see what works the best.
side note: I am a search freak on these forums, any time I go after an effect or how to, I search for it. The biggest thing I found on .x vs adv terrains was that the adv terrains gives you object control commands over the terrain and its easier on the computer than using the .x terrain. If you know different, please post so. Thanks.
Thanks for the replies!!
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