Yeah ultraplex, like I stated in the earlier post, in order for the animated stall to work, it has to behave like a door in FPSC.
So when the door is open, collision is turned off. I think in most cases this won't be a huge deal. For hiding an item like a key from the player, you would simply grab the key and leave.
Also, I see another problem with the script, I have the HUD image pointing to the wrong path. Use this one instead, and this will also prevent the door from closing once its open:
;Artificial Intelligence Script
;Header
desc = Bathroom Stall (Push Open)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=entitybank\Hyrumark Collection 1\stallhud.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=80:hudshow=usedoorprompt,hudfadeout=usedoorprompt
:state=10,plrdistwithin=80,plrusingaction=1:activate=2
:state=10,activated=2:state=1,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
I'll also email this to everyone who already bought...or download it here.