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3 Dimensional Chat / MilkShape 3D -- how do I use the DirectX (JT) Exporter?

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18
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Joined: 30th Dec 2005
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Posted: 1st Feb 2006 21:46 Edited at: 1st Feb 2006 21:47
I'm asking cuz http://forum.thegamecreators.com/?m=forum_view&t=26526&b=3 doesn't have the picy anymore
It exports kinda fine, but the door that I exported has no smoothing groups and animates very slowly..

Thnx for any help

Mucky Muck Ninja
21
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Posted: 1st Feb 2006 22:16
Well for the animation part you just have to set the animation speed in DBPro, thats no prob, as for the rest i dunno.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
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18
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Posted: 1st Feb 2006 22:23
k, so there's nothing wrong there..

Now I just need to know why my smoothing groups suck. o.0

The crazy
19
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Joined: 20th Jan 2005
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Posted: 2nd Feb 2006 02:25
I believe there is some kind of code to the effect of "smooth object" or something that might help. Of course I'm not sure but I think it's worth a look...

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18
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Posted: 2nd Feb 2006 03:21 Edited at: 2nd Feb 2006 03:22
I just need to export smoothing groups. This means that separate parts of the model are smoothed differently, and not the entire object being smooth. I need sharp edges. Besides, you didn't exactly give me anything to look for

Sven B
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Location: Belgium
Posted: 2nd Feb 2006 20:53 Edited at: 2nd Feb 2006 20:53
Here's the pic.



It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.

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18
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Joined: 30th Dec 2005
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Posted: 2nd Feb 2006 23:10
Aha Thnx

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