i understand that
advanced terrain was dropped during devlopment, but it so easily/quickly creates the type of terrain i want to use. the problem is that my other objects do not cast shadows on the terrain (and, the fact the terrain doesn't cast a real shadow on itself via
set terrain light). so, am i missing something obvious that will allow for shadows on the terrain? the
make object terrain command implies it's atleast a pseudo-object, but standard object commands don't seem to work with it.
i'm wanting atleast a 5000x5000 (ground-)terrain, which 'advanced terrain' does handily for my project by scaling a 500x500 heightmap times 10 on the X & Z axis, and making objects traverse it's surface is easy, too, but with no shadows, i'm ready to scrap it. i'm thinking i'm using a flawed system here, so what's the best route to take as an alternative? scaling a 500x500 x-file and using a collision routine to keep the player/monsters on top?
Athlon XP1800+, Windows XP+SP2, Soyo K7V Dragon+ MB, 1.5Gb 333 RAM, ATI Radeon 8700LT (128Mb)
Drivers and Updates Kept Current