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3 Dimensional Chat / Need help with gamespace

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The Core
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Posted: 2nd Feb 2006 16:29
Hello i have been working with gamespace and have produced a game enviroment everything in the enviroment are individual parts. i would like to save this whole level as 1 object and export it as a .X to my game in darkbasicpro how can i go about doing this. thanx alot

and would be happy if you can give me any advise

The Core
KeithC
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Posted: 2nd Feb 2006 16:34 Edited at: 2nd Feb 2006 16:34
If everything (every object) is connected (touching), then you could use Boolean addition to bind everything together; then save as one object. Also, before you combine the objects, try to delete any faces that will be hidden; this will lessen the poly count.

Before you save, move the entire object up and down in the modeler to be sure everything is included in the object.

-Keith

"Some people are only alive because it's illegal to kill them".
The Core
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Posted: 2nd Feb 2006 16:36
cheers kieth do u have to mould every poly like in maya because if i do that will take me forever or do u just get the selected object then click on another to link ect ect ....

The Core
The Core
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Posted: 2nd Feb 2006 16:45 Edited at: 2nd Feb 2006 16:48
Boolean having problems finding it whats it under ( what menu )

nvm got it

The Core
Frank Geppert
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Posted: 2nd Feb 2006 16:53
The objects do not have to be connected. You can add them with boolean even when they are not touching each other.

Models, Textures, Sky Cubes and Games at www.dexsoft-games.com
The Core
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Posted: 2nd Feb 2006 16:55
thank u

The Core
KeithC
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Posted: 2nd Feb 2006 18:53 Edited at: 2nd Feb 2006 18:58
In Gamespace/Truespace I always get an error messege when I perform this function, until I make sure the objects are touching. You don't have this problem using Gamespace/Truespace, Frank?

No molding, just select each object and bind them together by clicking; make sure you save everything first, as the undo function is a bit "tempermental".
-Keith

"Some people are only alive because it's illegal to kill them".
Frank Geppert
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Posted: 2nd Feb 2006 18:59
No, I did not have this problem. But might be that some kind of bounding boxes did touch each other when I did this operation. But I often glued some objects without touching faces. That helps sometimes alot, because the boolean operation created often very strange meshes with much more polygons as needed.

But now I use Gamespace very seldom. I had simply too much trouble with it (animation, undo and crashes). But I liked the speed of modelling.

Models, Textures, Sky Cubes and Games at www.dexsoft-games.com
Seppuku Arts
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Posted: 2nd Feb 2006 19:54
Use the connect command thingy, join everything then export as a .x file and make sure that you tick the binary box (or some sort of box you can tick when exporting) thats how I used to do it in TrueSpace, should apply to gamespace too


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
KeithC
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Posted: 2nd Feb 2006 21:16
Yeah, boolean operations do some fruity things at times. I'll have to take a few objects, and boolean add one set...then glue the other set and see what happens. I have to agree on all the bugs and crashes (especially the Undo command).

-Keith

"Some people are only alive because it's illegal to kill them".

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