How are you doing, uman? Been a while. I almost jumped on this bandwagon with my monthly soapbox rant, but thought better of it. After all, this is their forum. Gets hard to beat up somebody on their own forum. Just doesn't feel right.
Just wanted to let you know I agree with your previous post about the hard work. I own Torque (TGE, TSE, and T2D), Game Maker, 3DGS, FPSC, and a few others, and you can't make a real game in any of them without a ton of serious work and effort. It's not just the art, content, coding, storyboarding, design document, and figuring out how to put all the pieces together. It's also having the good fortune to come up with an original idea that will make people stop and look.
I've said all along I really like the idea of FPSC, and uman is right about it being very innovative, I'm just a little put off by the non-communication thing. I could more easily handle working around the bugs and lack of features if I knew what was going on with the work on the engine.
I go to places like Game Maker, MilkShape, FragMotion, and quite a few others and not only are my updates and bug fixes posted regularly - but the authors are also always on the forums answering questions and handling issues. The main reason I mention the above programs specifically is because not only are they great programs that took a lot of effort to produce and maintain, but they were produced primarily by only one or two individuals who still somehow find the time to respond to customers. And they do it all for the price of a movie for two.
I understand what a lot of the users are saying, because it's hard to put much effort in a product that the developers won't at least acknowledge is still under development. Other than the monthly newsletter's "we're continuing to develop our flagship products" (paraphrasing). I'm not really sure I understand some other user's statements that FPSC is currently everything it needs to be. Anyone who has ever actually written a game for sale would know that FPSC in it's current state cannot produce such a game without a major Riker 9 type rewrite of the engine.
I've always been in favor of community help in development to move a product forward, but only when assisting the developer, not taking their place. I keep popping back in here, though, hoping to see good news. As I said, I like FPSC so far. I hope it moves forward. I find, however, I can't seem to leave the post without my little monthly. So...
[monthlysarcasticrant]
Hey everybody, I've finally finished that commercial game I've been working on. Doesn't really have any levels, but I know once it's out there some enterprising people will figure out how to make some for it. There aren't really any characters or features yet, either, but since there aren't any levels to put them in it's not a big deal. And again, once someone makes some levels I'm sure someone else will fill them with characters and things.
The save/load thing isn't working at all, but who needs it till the levels are created. Am I right? And there isn't really any real AI to speak of, but not having any characters - why would there be? Duh.
Main thing is that it is out there now, so I can sit back, take a break, and work on some other things. Most importantly, there are a few devoted people who really,
really like my game as is, and will defend it to the end. After all, all it needs is a little love and attention from the people who buy it and soon it will be one helluva game. Can't wait to see it. And I'm already working on my next title.
[/monthlysarcasticrant]
Looks like it was a monthly soapbox rant after all. Sorry all....and carry on. And if the good folks at TGC are listening, we all like the products. Just stop around and say howdy sometime.
The other night I was staring up at the stars, wrapped in thought and wondering............where the hell did my roof go?