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FPSC Classic Product Chat / Is this possible

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rjeff
18
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Joined: 2nd Feb 2006
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Posted: 2nd Feb 2006 21:17
Ok before I get myself to deep in this design I have I just want to know is it possible. I want to design a game that is open like Mercanaries on the xbox. As well I want the main guy to be able to get in and out of veichles and go in buildings. Lastly is it possbile to use a external 3d package to desing the terrain and the structures, or do you have to use fps creator for that.
Tom0001
18
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Joined: 30th Dec 2005
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Posted: 3rd Feb 2006 01:12
open? I dont understand that. I havent played mercenaries. Vehicles are not yet abailable-they wll be in Riker 9. Buildings is possible. Yes it is possible to use an external 3d package.

Support your local Riker 9 Chapter.
Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 5th Feb 2006 11:48
Mercenaries is a great game were you can roam around the area freely, hop into vehicles and run into buildings.Thats what he means by 'open'

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
rjeff
18
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Joined: 2nd Feb 2006
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Posted: 5th Feb 2006 17:25
Ok..so you cannot do vehicles yet..crap..well I guess I can work on the design of them. Ok I have a questions..so anyhelp is appreciated. Can I desing buildings in my external 3d software or so I have to only use fps? I did read that you cannot do terrain in an external program so I am stuck there. I may be wanting to do more than this progam can. Like in game cutscense IE half-life and alot of Mercenaries kinda of game play. Lastly what is riker 9?
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 5th Feb 2006 19:17 Edited at: 5th Feb 2006 19:19
1) Riker 9 is the program that will enable vehicles, raise frame-rates, allow allies and landmines.

2) Terrain can be made with an external modeller but getting it into FPSC is time-consuming and even when it's in, it's very buggy.

3) FPSC has a 40x40x20 grid to make a level on. Making a huge, open expansive map with towns is possible but, since you can't change the size or hieght of the player, will look stupid (you'll end up with buildings the size of tables.

4) Everyone asks this and this is the third time i've posted this message:
Quote: "Oh dear, not again...

There are three ways of doing it:
1) 3D animation:
Export your character meshes and animations aswell as scenary and rig it up in a 3D animator with animated characters, lights, effects and basicly EVERYTHING 3D. While this usually gives you the best results, i don't think anyone has tried it yet and it takes forever. Plus, you have to learn how to drive another program.

2) Machinima:
Again, i haven't ever seen any examples of this in an FPSC game but its easier to do. Make your room/scenary in FPSC as a multiplayer map then download a screen-recorder and get other players on the map to act out your script/story. While this is easier, the character animations of each player are limited and even in the best render settings realism is not possible.

3) Text animation/gif:
These are generally the easiest to make as they also require you to animate text to tell your story, this can be done in pretty much every peice of video-editing software around (even Windows Movie Maker). Or they can be more cartoony by making them in a program like animation shop that exports .gif files. While this is quick and easy, the results are generally crap and unless you are a fantastic writer, ther audiences attention will drop dramatically while watchign one of these and they may even get bored if they go on too long.


You decide which is best for you. Personally, i choose 3D animation but its taken me a year a get to the stage where i'm confident of the quality and realism of my stuff. It's also the reason why my game won't be out until dec '06

hope that helped, search the forums next time."


Really, i think you want something to make RPGs, not short fast FPSs
AE

P.S: If you want to see a nice cut-scene done with 3D, go to the showcase forum and look for a thread called "Blanc Point: a Paratrooper Story".
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 5th Feb 2006 20:18 Edited at: 5th Feb 2006 20:19
You can do open areas but it slows down your frame rate so much that you can't play your game!
FPSC is designed to do indoor ares, you know.

PS: Mercenaries is really nice game! I have it to PlayStation 2.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 5th Feb 2006 23:44
I do land mines now.

Explode on collision, or by shooting them or by exposure to any other nearby explosive impact. Either fixed ones or collectable which you can throw as explodable weapons or plant as a trap for enemies, so that can be done now.

I dont see any problems with using terrain in FPSC that I have come across as yet, though I have not used them extensively in many situations.

Clearly outdoor areas are technically more difficult to keep high frame rates in, however I currently I have outdoor areas that are returning the same frame rates as my indoor areas except for lagg spots which are a special case and not indicitive of overall fps performance being caused by a specific bug as I believe irrespective of the level being indoor or outdoor design. True it is to say though that lagg is more likely perhaps to show up in outdoor areas. Not yet proven by me personally.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Feb 2006 07:01
I made a forest,
no bugs on my fastest computer.

i played it on a slow computer,quess what?
it was fast!

in test play its slower then builded.

keep that in mind!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)

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