1) Riker 9 is the program that will enable vehicles, raise frame-rates, allow allies and landmines.
2) Terrain can be made with an external modeller but getting it into FPSC is time-consuming and even when it's in, it's very buggy.
3) FPSC has a 40x40x20 grid to make a level on. Making a huge, open expansive map with towns is possible but, since you can't change the size or hieght of the player, will look stupid (you'll end up with buildings the size of tables.
4) Everyone asks this and this is the third time i've posted this message:
Quote: "Oh dear, not again...
There are three ways of doing it:
1) 3D animation:
Export your character meshes and animations aswell as scenary and rig it up in a 3D animator with animated characters, lights, effects and basicly EVERYTHING 3D. While this usually gives you the best results, i don't think anyone has tried it yet and it takes forever. Plus, you have to learn how to drive another program.
2) Machinima:
Again, i haven't ever seen any examples of this in an FPSC game but its easier to do. Make your room/scenary in FPSC as a multiplayer map then download a screen-recorder and get other players on the map to act out your script/story. While this is easier, the character animations of each player are limited and even in the best render settings realism is not possible.
3) Text animation/gif:
These are generally the easiest to make as they also require you to animate text to tell your story, this can be done in pretty much every peice of video-editing software around (even Windows Movie Maker). Or they can be more cartoony by making them in a program like animation shop that exports .gif files. While this is quick and easy, the results are generally crap and unless you are a fantastic writer, ther audiences attention will drop dramatically while watchign one of these and they may even get bored if they go on too long.
You decide which is best for you. Personally, i choose 3D animation but its taken me a year a get to the stage where i'm confident of the quality and realism of my stuff. It's also the reason why my game won't be out until dec '06
hope that helped, search the forums next time."
Really, i think you want something to make RPGs, not short fast FPSs
AE
P.S: If you want to see a nice cut-scene done with 3D, go to the showcase forum and look for a thread called "Blanc Point: a Paratrooper Story".