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Work in Progress / Project Evolution

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EVOLVED0
19
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Joined: 1st Mar 2005
Location: UK
Hawkeye
21
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Location: SC, USA
Posted: 2nd Feb 2006 23:41
if this does what it says on the tin, I'll be very very happy indeed...


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Hawkeye
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Location: SC, USA
Posted: 2nd Feb 2006 23:49 Edited at: 2nd Feb 2006 23:50
...congratulations. You've suceeded in stunning me into silence.

This is simply amazing - works so much like cshop, and the bunker demo level looks awesome. Lightmapping works nicely, too. Not just "good work," but amazingly good work!!!


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Gil Galvanti
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Location: Texas, United States
Posted: 3rd Feb 2006 00:14 Edited at: 3rd Feb 2006 00:20
Amazing program, very very nice work. Runs smoothly, fairly quick lightmapping, good, very good.

EDIT: A bug: when you minimize it and then click the program again to get back in, it opens where its moved slightly, so you have to remaxamize it .

EDIT2: Also, something you might want to add in the future is hotkeys for stuff like texturing and grid size and stuff , but once again, great game .

Pirates of Port Royale:
http://www.popr.gwgaming.net
Live the life of a citizen from the 17th century. Anything from being an infamous pirate to a lowly blacksmith.
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 3rd Feb 2006 01:00
DBC? Nah way man, thats like impossible what your saying!

-Gil, whats up with the game man?

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
Bush Baby
19
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Joined: 23rd Apr 2005
Location: A cave beneath Jerusalem
Posted: 4th Feb 2006 03:04 Edited at: 4th Feb 2006 03:05
Quote: "DBC? Nah way man, thats like impossible what your saying!
"

Nothing is impossible.
It all lies in the programmer's ability , motivation, and dedication.

If you look at his screenshots, at the bottom (taskbar) you can see the classic gray square DBC exe icon.

"I will gladly admit I was owned."
Gil Galvanti
19
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Location: Texas, United States
Posted: 4th Feb 2006 05:32
Quote: "-Gil, whats up with the game man?"

Oh, i thought most people had forgotten about it, glad to see you remembered. It's actually still moving faster than before, most of the discussion occurs "behind the scenes" in the member section and admin section of the popr forums, and although I havent posted on TGC Pirates of Port Royale thread in weeks, I've decided not to post until we have something at least kinda playable (probably a few more weeks, if Lukas and I get in a few more productive weekends ), then surprise everyone by showing 'em some good improvements . So I'm just trying to keep in on the "down-low" . (Sorry for the hijacking of the thread )

Pirates of Port Royale:
http://www.popr.gwgaming.net
Live the life of a citizen from the 17th century. Anything from being an infamous pirate to a lowly blacksmith.
EVOLVED0
19
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Joined: 1st Mar 2005
Location: UK
Posted: 5th Feb 2006 01:36 Edited at: 5th Feb 2006 01:40
Quote: "EDIT: A bug: when you minimize it and then click the program again to get back in, it opens where its moved slightly, so you have to remaxamize it ."


Iv looked in to this and I have no idea what causing this , it dosent seem to do it on my comp.

Quote: "EDIT2: Also, something you might want to add in the future is hotkeys for stuff like texturing and grid size and stuff , but once again, great game ."


There are hot key or there shoud be ,

hot key list:


Quote: "Nothing is impossible.
It all lies in the programmer's ability , motivation, and dedication."


Or I just have to much spare time , way to much


EDIT:
Iv also fixed all the bugs that i could find and Im trying to come up with a quick website.
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 5th Feb 2006 15:05 Edited at: 5th Feb 2006 15:08
Looks sweet, runs quite smoothly, makes me glad TGC didn't accept my card when I went to purchase Cartography shop, Just adds another reason to include you into me credits.


Quote: "Or I just have to much spare time , way to much"

I envy you

[edit]
what sort of price we looking at?


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 5th Feb 2006 15:14
Fantastic, shame it's not DBP though.

Steve Fash
21
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Location: Doncaster, UK
Posted: 5th Feb 2006 15:33
Glad you stuck with the name I came up with (do I get a discount? LOL)
Looking really great too !
Steve

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 5th Feb 2006 17:14
DBC? Wow!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 5th Feb 2006 17:25
Quote: "Fantastic, shame it's not DBP though. "

Well it has DBP export as well as DBC, so really there no differance


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Nack
21
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Posted: 5th Feb 2006 19:37
this is really nice, espcailly something made in DBC. lol

nack


I have NOT abandon these ^......^_^V hehe
TDP Enterprises
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Location: on or in front of my computer
Posted: 5th Feb 2006 19:45
it looks sexay

Box World.....WIP coming soon....
EVOLVED0
19
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Location: UK
Posted: 7th Feb 2006 15:53
hay ppl,

Im currently looking at hosting plans https://www.ixwebhosting.com/ seems ok theres also [href]1and1.com[/href] what do u thinks the best palce for hosting ?.

also dose any one know of a program where I can chang the awful dbc .exe icon? thx.

Quote: "Glad you stuck with the name I came up with (do I get a discount? LOL)
Looking really great too !"


ur.. sure

Quote: "what sort of price we looking at?"


around £5 to £10 how much would u sell it ?
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 7th Feb 2006 17:22
Quote: "around £5 to £10 how much would u sell it ?"

That would be perfect, that would be the sort of price I'd sell it for, .

You thinking of a .x export? (All I see is DBP and DBC export, assuming thats dbo) I mean that would make it more widespread for people who use other languages I can think of plenty of places I would drop the name of this app.

Quote: "
also dose any one know of a program where I can chang the awful dbc .exe icon? thx."


Don't know, but I think the star wraith people managed to do it, wasn't there a command in one of the updates? Or am I dreaming again lol


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Sven B
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Location: Belgium
Posted: 7th Feb 2006 21:48
Man, how did you do those side views? How did you do that lightmapping, etc?

Something I'm very curious about:
How did you manage to display the vertices on the side views? And also in the 3D view.
Memblocks?

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
EVOLVED0
19
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Location: UK
Posted: 8th Feb 2006 00:12 Edited at: 8th Feb 2006 00:13
Quote: "Man, how did you do those side views"


I used the "set camera view" command , and just set the cameras view to the viewpoint you want to use.




Quote: "How did you do that lightmapping"


That was a bit of a pain to get working in dbc and the code for it is a bit messey. Im going re code it for dbp and release the socrce for it some time next week (may be). And the other thing asked yea I did use memblocks.


Quote: "You thinking of a .x export?"


I was thinking of adding an .x exporter but it will take up quite some time (iv never code an .x filee export b4). The saved file are not .dbo there my own sort of save but im sill working on it..
Seppuku Arts
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Posted: 8th Feb 2006 00:18
Quote: "I was thinking of adding an .x exporter but it will take up quite some time (iv never code an .x filee export b4). The saved file are not .dbo there my own sort of save but im sill working on it.."


Oh right dude, can't wait


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Lampton Worm
22
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 8th Feb 2006 01:06
For DBC that's really something, looks cool, well done.

Cheers
Lynx
20
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Joined: 28th Jan 2004
Location: IRC chat
Posted: 8th Feb 2006 01:29
DBC... that is awesome. You have some skills man, I'd really like to see this project finished .

Sven B
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Location: Belgium
Posted: 8th Feb 2006 16:35 Edited at: 8th Feb 2006 16:35
Quote: "How did you do that lightmapping?"


Quote: "That was a bit of a pain to get working in dbc and the code for it is a bit messey. Im going re code it for dbp and release the socrce for it some time next week (may be)"


That's the best thing I ever heard in my DB life

And thx for the info.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Turoid
21
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Location: The Netherlands
Posted: 8th Feb 2006 17:03
Quote: "How did you do that lightmapping"


But how did you manage to unwrap kinda the darkbasic's cube primitive objects with code and then retexture them ?


.::Studying game design at the moment::.
Sven B
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Location: Belgium
Posted: 8th Feb 2006 20:57
you can set the UV coordinates of an object with memblocks.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Uncle Sam
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Location: West Coast, USA
Posted: 8th Feb 2006 21:05
One question...will this work for DB Pro?

--------------
Uncle Sam
Seppuku Arts
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Posted: 8th Feb 2006 21:51
Should do, I looked at the export settings, and one is to export for DBP


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Uncle Sam
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Posted: 8th Feb 2006 22:03
Yes!

--------------
Uncle Sam
Cliff 3degs network
21
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Posted: 9th Feb 2006 00:11
amazing stuff..............

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
EVOLVED0
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Posted: 9th Feb 2006 16:44
Ok, im currently working on the final version and its pretty much done. The importer is done and I just need to make some decent maps. So dose any one have any free textures / objects (pipe work , light objects , boxes etc ) that I can use ?.

Iv also started work on the lightmap genration code for DBP(for ppl who keep asking about lightmaps).
Seppuku Arts
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Posted: 9th Feb 2006 17:02
I have free commercial textures on CD's I get free with 3DWorld mag, there should be no copyright lawes on them, first I'll need to find the CD's


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
RavageFX
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Posted: 9th Feb 2006 17:30
this is awesome. I just bought cartograhpy shop but this is good enough to replace it. For .x why don't u import with cartography shop as .dbo then export to .x

Dont eat a cheese at night. Or you'll meet me.
Steve Fash
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Posted: 10th Feb 2006 17:46 Edited at: 10th Feb 2006 17:48
Evolved..

http://www.angusj.com/resourcehacker/

A freeware utility that you can use to change icon images etc


Steve

Ps there's also :-
Exescope (shareware)
http://hp.vector.co.jp/authors/VA003525/eXeSc641.zip

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
EVOLVED0
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Posted: 11th Feb 2006 18:56 Edited at: 15th Feb 2006 18:48
quick update:

I`ll upload v1.1 tomorrow (still need to make some new maps)
changes:
* Bug fixes
* Lightmapper is now about 30% faster
* some other changes
* import fully done

posted lightmap calculation code (no explanation on how it works yet tho) for those who were asking > http://forum.thegamecreators.com/?m=forum_view&t=71514&b=6

@Steve Fash

those programs are great
Seppuku Arts
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Posted: 11th Feb 2006 21:19
Quote: "* Lightmapper is now about 30% faster"

Sweet!


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
EVOLVED0
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Posted: 15th Feb 2006 18:43 Edited at: 15th Feb 2006 18:47
just the new version (better late than never) >>

* Bug fixes,
* Lightmapper improvments,
* dbp importer now uses blend mapping,

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