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3 Dimensional Chat / Hello just a little question :)

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Message
The Core
19
Years of Service
User Offline
Joined: 1st Aug 2005
Location: mother ship
Posted: 3rd Feb 2006 19:28
i've made numerous worlds so far using gamespace and with every world i've used the materials to texture the worlds like gamespace provides everytime i take these worlds into dbp they lose all there colours ( textures ) and look just lke a scene before its renderd or a complete mess no shadows no textures and very dark. I've also tryed bringing in the models with no textures and adding the textures to the objects in dbp but the texture takes a neon effect and looks even worse. is there a way to bring the models in egsactly how i made them to look in gamespace without doing uv mapping and texturing them by hand.

thanx alot and i hope u can help

The Core
Zone Chicken
20
Years of Service
User Offline
Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 3rd Feb 2006 23:10
Not sure about gamespace maybe someone can reply that use's it.



In truespace after you select direct x as a export click the settings button bottom right of the window if you have the settings choices avalible like the photo above you can export the materials.
You will end up with a model and new copys of all the material images exported along with it.

Your model will also need something simular to this

MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Cube_1Material_0_0 {
0.000000; 0.000000; 0.000000; 1.000000;;
44.000000;
0.100000; 0.100000; 0.100000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {
"grass1.png";

if you open your .x model with notepad you can check to see if the material data has been exported out or not.

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The Core
19
Years of Service
User Offline
Joined: 1st Aug 2005
Location: mother ship
Posted: 3rd Feb 2006 23:45
chicken once again u have come to my rescue thanx alot mate

The Core

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