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Dark GDK / A quick question about .x models and sliding collision...

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Acolyte
18
Years of Service
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Joined: 3rd Feb 2006
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Posted: 5th Feb 2006 06:54
I have tried two different versions of sliding collisions for my .x test level in my game. So far the problem has been that the box that i'm using as my level will only be detected for collision on the outside. So basically what happens is that I load my level up and without gravity begin to walk around. I pass right through the walls, except that i can't get back inside because the collision is on the outside of the box. How do I reverse the collision so that it will detect from the inside of my level?

The scarecrow has no mind, but serves its function well.
Acolyte
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location:
Posted: 6th Feb 2006 05:14
Somebody please help....i know it's the weekend, but i'm anxious to get started.

The scarecrow has no mind, but serves its function well.

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