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FPSC Classic Models and Media / does the DarkMatter and WW2 models work with FPS Creator

Author
Message
fantasy
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location: London -UK
Posted: 5th Feb 2006 21:33
as title suggests,
plus i'm a BIG NOOB
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Feb 2006 07:04
Well they should work.
but you will have to make .fpe and .fps scripts for them so getting them in will take longer then building 2 50 level games.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
TeMpLaR1
19
Years of Service
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Joined: 28th Sep 2005
Location: Australia
Posted: 6th Feb 2006 08:10
and the character mdoels will need to be reanimated

crow34
19
Years of Service
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Joined: 22nd Jul 2005
Location:
Posted: 6th Feb 2006 21:32
[href]http://files.filefront.com/customarenarar/;4676500;;/fileinfo.html [/href]

here is a custom multiplayer arena using rerigged darkmatter characters
Doughboy
18
Years of Service
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Joined: 27th Dec 2005
Location: Canada
Posted: 6th Feb 2006 21:37 Edited at: 6th Feb 2006 21:38
The buildings in the WWII media pack need to be individually mapped... you need to save all the textures as 1 single image and manually map every face on the model.... . I've only got 1 done so far.

I would actually say don't get the media pack with the buildings, waste of money. The textures are just the ones used on the buildings, and the skies are pretty useless. Not to mention, the buildings look crappy and are pretty low quality IMO.

The weapons in pack 1 need to be animated.
himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 6th Feb 2006 21:57 Edited at: 6th Feb 2006 22:06
crow34 - I need a tutorial on how to put DarkMATTER models into FPSC, could you email me on how to do it?

Cheers .

.

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