Well after many hours of "WTF" I finally figured out what was going on with this "half a model going through the floor syndrome".
It appears that if your using Milkshape and the DirectX(jt)exporter, with the skin and bones option selected, Your first joint in your skeleton is origin 0,0,0 once imported into FPSC.....Nice huh? If your first joint is in the middle of the torso of your model, thats 0,0,0 in FPSC, and FPSC treats 0,0,0 as the base of the model apparently, thus half the body in the ground.
So, I re-bone my model with the first bone being at the feet of the model, import it and its now standing correctly.....wait for it......but now the hit area which registers hits from a gun on my enemy only extends from the floor to about the crotch. Everything above that is invincible. AAAAAAAAAAAAAHHHHHHHHHHHHH! I swear making a game in this thing is like building a basketball court with toothpicks and NO GLUE! Now what?
Edit: It seems no matter what model I import, the hit box is the same size, no matter what size I scale the model to.....
Lon
[url=http://www.chiselbrain.com]