I have Treemagik, it works fine. You just have to take some backroads when getting them into FPSC. For instance, when making the FPE file, don't specify a texture. Then keep the texture provided by Treemagik in the same file as the .X file, and it should work fine. The tree will look funny in the editor, and it has to be a static entity or else it will fall throught the floor. But why would you want a dynamic tree?
Anyways, if your thinking about getting Treemagik, wait a week or so, the update (Treemagik G3) is about to be released on www.aliencodec.com. That will be worth getting! I'm definently getting it right when it comes out. Of course, I'll get it free, and thats because I bought the last version. It was WAY worth the money!
I posted a tree model pack somewhere, you might want to search for it. It was maid using Treemagik G2. Anyways, I better go now.
-Sunflash T. Mace
When FPSC develops enough, lets make a Redwall game!