yes. sprites.
Have you tryed my work in progress, if not go and grab it. (populous WIP), near the end of the messages is the latest.
Anyway, wether you play it or not after you down load it, Look in the bitmap folder, there is 2 major items i think you are after.(good.bmp, evil.bmp)
both these have my guys drawn in every pose i needed so far for that game, then in db, i just load it up and cut into sections of 48*64(i think).
i use something like this to get the image's
imagenumber=0
for y=0 to 5
for x=0 to 15
get image imagenumber,(x*49),(y*64),(x*49)+49,(y*64)+64
inc imagenumber
next x
next y
then to animate a sprite, all you do is, at timed intervalls change the image number to that of the anim sequence. eg.
delay=timer()
imagenumber=1
do
sprite number,xpos,ypos,imagenumber
` every second increase the image
if timer()-delay=1000 then inc imagenumber : delay=timer()
sync
loop
Of course you can do more controlled animation's for when walking and jumping ...ect
And the same process could be used for animated backgrouds/guis....ect.
Well thats the basics, hope this has helped.
Why are the forgotten always remembered? But no-one remembers me?!