I was wondering is some of you expert DPpro/Milkshape users could help me out with my problem.
I'm using Milkshape to create my models and animate them. Everything is good in that respect, the problem comes when I export using the DirectX(JT) exporter. I'm exporting as skin and bones, binary, right handled.
When I use the x model in FPSC, it appears that the root joint of the model, no matter where it is located in the model, becomes the new 0,0,0 coordinates in game and FPSC apparently treats 0,0,0 of that model as the bottom of the model. So if my root joint is in the torso, in game the lower half of the body is in the ground because it thinks thats where the bottom is.
This seems rather dumb. Is there some magic recipe for exporting DirectX(JT) so this doesn't happen in FPSC or does DBpro handle x files this way?
Something else worth mentioning, in FPSC, once the model is in game and you shoot it with a weapon, half the model doesn’t register hits, I can only shoot the bottom half of it to do any damage. Is the x file being read offset?
I want the model to import into FPSC using the same 0,0,0 coordinates as in milkshape, not the root joint.
Lon
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