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FPSC Classic Product Chat / Im going to buy this cool looking product but I do want to know something

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Graddy
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 7th Feb 2006 17:46
I don't just buy for buying's sake I have looked at a lot of reviews around the web and they all say great thinks about the fpsc but I have seen complaints that things don't work out in the final version as opposed to the preview. As in coding not working leaving people unable to progress despite it working fine in editor setting have you had problems with this?

Can I add tense set piece music like to start as a scripted event then stop after 30 seconds or when I set it to? Can I make this music myself then add it to make the game truely unique?

Can I make scripted scenes using characters instead of using cut scenes and are cut scenes hard to do?

Is it possible to make a big game that goes from level to level and lasts about 2 hours of play?

Can I add differculty settings? or a save option and if there is no save option won't that get frustrating for people playing my fps? That are unable to play it in one go?

Can I have capture the flag or conquest style modes in multiplayer?

Any answers to any of those questions would be greatly appreciated and sorry about grammar and spelling errors.
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 7th Feb 2006 18:42
Presumably, if you've already searched the forum, you should know some of this already.
Quote: "Can I add tense set piece music like to start as a scripted event then stop after 30 seconds or when I set it to? Can I make this music myself then add it to make the game truely unique?
"

Yes, but the music will have to be 30secs long if you want it to stop after 30 secs.
Quote: "Can I make scripted scenes using characters instead of using cut scenes and are cut scenes hard to do?"

I'm getting fed up of posting this over and over and over again...
Quote: "Oh dear, not again...

There are three ways of doing it:
1) 3D animation:
Export your character meshes and animations aswell as scenary and rig it up in a 3D animator with animated characters, lights, effects and basicly EVERYTHING 3D. While this usually gives you the best results, i don't think anyone has tried it yet and it takes forever. Plus, you have to learn how to drive another program.

2) Machinima:
Again, i haven't ever seen any examples of this in an FPSC game but its easier to do. Make your room/scenary in FPSC as a multiplayer map then download a screen-recorder and get other players on the map to act out your script/story. While this is easier, the character animations of each player are limited and even in the best render settings realism is not possible.

3) Text animation/gif:
These are generally the easiest to make as they also require you to animate text to tell your story, this can be done in pretty much every peice of video-editing software around (even Windows Movie Maker). Or they can be more cartoony by making them in a program like animation shop that exports .gif files. While this is quick and easy, the results are generally crap and unless you are a fantastic writer, ther audiences attention will drop dramatically while watchign one of these and they may even get bored if they go on too long.


You decide which is best for you. Personally, i choose 3D animation but its taken me a year a get to the stage where i'm confident of the quality and realism of my stuff. It's also the reason why my game won't be out until dec '06"

And incase you're interested:

Quote: "Is it possible to make a big game that goes from level to level and lasts about 2 hours of play?"


Yes, there's no limit to how many levels you can have (except disk space).

Quote: "Can I add differculty settings? or a save option and if there is no save option won't that get frustrating for people playing my fps? That are unable to play it in one go?"


No, no and possibly; it depends. if your game is interesting, original and pretty much consists of original homemade model, characters, entities, textures and segments. Full lightmapping helps interest the gamer.

Quote: "Can I have capture the flag or conquest style modes in multiplayer?"

No, no one's managed it yet. For now, it's only deathmatch. Oh, and bare in mind that you can't have singleplayer and multiplayer as part of the same EXE.

Hope this helps, but search the forums next-time,
AE
Graddy
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 7th Feb 2006 18:58
Thank you I will search the forums I normally do and on most forums im normally the guy telling someone to search the forums

I really enjoy machinima but I don't know how I would record what I was doing (I do have a capture card)]

A saving option would be good but oh well I could split the game in 2 or 3 and make each block an hour.

Can I add checkpoints at least???
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 7th Feb 2006 18:59
Quote: "Can I add tense set piece music like to start as a scripted event then stop after 30 seconds or when I set it to? Can I make this music myself then add it to make the game truely unique?"

YES. With the use of FPI scripts.

Quote: "Can I make scripted scenes using characters instead of using cut scenes and are cut scenes hard to do?"

YES to part one. Again with FPI Scripts.
YES & NO to part 2. Cut scenes are not hard to do, but calliing the AVI in the Scripts happens to be one of the few bugs right now.

Quote: "Is it possible to make a big game that goes from level to level and lasts about 2 hours of play?"

YES. There is a limit of 50 levels.

Quote: "Can I add differculty settings? "

YESdifficulty settings are possible, but it is advanced scripting.

Quote: "or a save option and if there is no save option won't that get frustrating for people playing my fps? That are unable to play it in one go?"

NO. There is no SAVE/LOAD feature YET!
Keep the games small for now to make them "play in one go".


Quote: "Can I have capture the flag or conquest style modes in multiplayer? "

NO. There are no dynamic entities other than the players & weapons/ammo in the multiplayer exes.
The weapons do not include explosives in multiplayer either.





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