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FPSC Classic Product Chat / Slow gameplay

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roli
18
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Joined: 8th Feb 2006
Location:
Posted: 8th Feb 2006 14:23
So I am new in FPS creator and I have problem here.
I created 1 level game.It is all good but when I start compiled game it is not good anymore.First it take 5 minutes or more to load.And second it is not playable because it is too slow.And third it takes 3 minutes to exit.I can move and fire in the game but it takes too long.I completed it with this problems but in my friends it takes too long to move 1 step.I used 128 mbit textures,no dinamic lighting,nos shader effects....But it is still not playable.

What can I do?
Is 3d game creator better?
Here is my map if it helps.

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Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Feb 2006 14:31
Well how many objects are you trying to use? - haven't tried your map yet, but usually massive slowdowns like that are down to media burdon, like displaying a lot of polygons or a lot of textures. I'd suggest taking your map and removing all the entities, then do a speed test to see if that's the problem.


Van-B

Put away, those fiery biscuits!
roli
18
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Posted: 8th Feb 2006 14:36
There is about 400 dynamic and static entities.
And there is about 15 enemies.
There are many crates and thid stuff.But I will try deleting them.
Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 8th Feb 2006 15:01
Tried the map, there were some missing bits but it built fine. Yep it ran slow. Turned off all settings (I have a crappy FX5200 graphics card) Got 6fps on test build.
Probable cause, as VanB suggested and try what he said. If that is the issue or not, might be better to break up your level into seperate levels.

!
roli
18
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Posted: 8th Feb 2006 15:28
Can I copy parts of map to new map?
So I can try to split level.
uman
Retired Moderator
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Joined: 22nd Oct 2004
Location: UK
Posted: 8th Feb 2006 19:28 Edited at: 8th Feb 2006 19:28
Unfortunately as far as I am aware you cant do that directly as you cant have two maps open at once and you cant copy to the clipboard while you open another map to paste into as Closing a map would remove the contents from the clipboard. It would a very useful feature if you coul do this though - very helpful indeed would it be.

Currently the best and only real option is to save a number of copies of a map with different names and open each one deleting from each some parts or other of your level - thus splitting it over more than one level.

Always keep a backup of your complete level as a master that you can revert to if something goes wrong.

Hope thats helps

roli
18
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Joined: 8th Feb 2006
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Posted: 8th Feb 2006 21:40
It helps!
Now gameplay is too fsdt .And I am not joking.The player speed is too fast.Is it possible to slow it a little?
And is it possible to select big field and delete all entities at once?
ShAmPi
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Joined: 8th Feb 2006
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Posted: 9th Feb 2006 00:38
I don't know about the deleting bulk objects
But for slowing down player right click the start position arrow

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