Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Free unfinished Zombie models

Author
Message
Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 9th Feb 2006 01:15 Edited at: 9th Feb 2006 01:32
Hey all.

I dont have the time to finish these models, so I am giving them out as they are. Although you will have to add textures, and animate them, the models are still my work.The models are free to use for commercial or non commercial games. They are freely distributable.

Please do not resell/repackage and sell the models. Meaning, you can use the models, and make new characters from them but you must not sell them, give em away free.




Attached zip:
.Max files (models only, no rigs)
.X fles (Static models so you can import to another 3d app)
.tga (2 textures. One is painted, the other is UV reference for you to paint )

Good luck. Have fun.
peace

EDIT: REmoved some stuff. Trademark issues.

!

Attachments

Login to view attachments
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 9th Feb 2006 01:55
nice one mate..

Never eat yellow snow
Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 9th Feb 2006 09:17
Thanks. Hopefully some folks will make good use of it.
The zombie model's head is more skull like, but easly tweaked to create a face. Pull some verts here and there.

!
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 12th Feb 2006 15:55
The blood effects are nice, but that skin looks waaay too healthy to be a zombie.

Gray it up.

Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 12th Feb 2006 18:40
Yeah. Needs a few more layers of shade and detailing. Maybe someone might attempt, or make some new textures.

!
Jonny Ree
19
Years of Service
User Offline
Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 13th Feb 2006 13:53
Excellent work on this, you've got a good eye for the human figure, and the texture isnt bad either.. He looks a bit healthy for someone dead though as Megaton mentioned. But if you have a file in layers.. its just a color adjustment to fix it up.

Good work



Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 13th Feb 2006 17:25
Thanks Jonny. I use to have a horrible time with human figures (still do in many areas, check out his feet! lol) I learned a ton from going through the works of Andrew Loomis. Some of his techniques can be directly applied to 3d.

For those wondering who Andrew Loomis is.
http://www.bpib.com/illustrat/loomis.htm

Yeah, this skin is just a flood fill base color....or maybe he could be a fresh victim!

!
FrEaK_sK8
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location: errr
Posted: 16th Mar 2006 14:32
The models look even more bloody with blood and all with healthy skin ... But in that case I wouldnt call'em zombies any more but ... Hmm... Alive victims coverd with blood ? Well ... U've done a really nice yob there m8 bye

wha?
FrEaK_sK8
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location: errr
Posted: 16th Mar 2006 14:37
YO AND m8 .... ! In wich program did u make those models ??? ... I really want to know that man ... You know ... Cuz i dont really know in what program to create models ... Bye

wha?
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 9th Apr 2006 00:28 Edited at: 9th Apr 2006 00:28
Joh,

i am trying to animate the zombie but i have to split it into limbs because dbc does not support bone animation.

the problem is though:
* if i convert the mesh to a .3ds it looses it's UV data, and i can't afford that
* when i try to open the .max file i get these errors:



could you possibly export it as .3ds with UV support for me? pretty please
any help would be appreciated

my forum - still in development

Attachments

Login to view attachments
Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 9th Apr 2006 04:28
When converting the x files to 3ds, you shouldnt be losing the uv's. What convertor are you using? Its probably not the uv's. 3ds files dont support long filenames for textures, need to be 8.3 or the reference in the 3ds gets truncated.

Interesting errors, what version of Max are you using? If you click open and resave the errors should go away and should not effect the object in way.

But here's the 3ds files anyway. Had to rescale them as they were 20+ feet tall.

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 9th Apr 2006 11:52
yay, thanks alot.
btw i am using v4.2 of 3dsmax.

my forum - still in development
Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 9th Apr 2006 20:22
Ah yes okay, hence the errors. Files are in max7.5 Cool.

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 9th Apr 2006 23:38
nice, skins a bit clean, looks cartoony, lol

-Jon


RedCore Software + Design, Click on image to go to My website.
Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 31st Jul 2006 20:06
it looks to weird. i don't like it.

Various Model Pack #1
Buy it now!! Only £3

Login to post a reply

Server time is: 2024-11-23 13:18:41
Your offset time is: 2024-11-23 13:18:41