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Author
Message
eddie the trooper
18
Years of Service
User Offline
Joined: 9th Feb 2006
Location:
Posted: 9th Feb 2006 11:24
Hi, my name is Didier and i live in France (sorry for my poor english) where FPSC is now available. I try to use FPSC and understand its working. So, I create some signs with DECAL MAKER and use .FPS files from others signs download in this forum. When I use my sign in FPSC, they appears always on the floor and not on the wall. I can't put then on the wall. I dont undestand why because I use .FPE files for wall's signs and modify the name of the sign and the texture name of the sign. Can you help me.
Thanks and have a nice day all around the world.

didier
someonerules
19
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 9th Feb 2006 20:55
use 1-6 to rotate your sign to make it face the right way and use the "page up" and" page down" keys to move your sign up and down

I hate sigs
eddie the trooper
18
Years of Service
User Offline
Joined: 9th Feb 2006
Location:
Posted: 9th Feb 2006 23:20
thank a lot "someonerules". It's perfect.

didier
fantasy
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location: London -UK
Posted: 10th Feb 2006 11:19
where can I get the "decal maker" it sounds good,
thanks
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 10th Feb 2006 12:01
Quote: "where can I get the "decal maker" it sounds good,
thanks"


A decal is a flat image such as the fire. They are rotated what ever way a player faces to make them look 3d. But I would go with making your own 3d versions if you want some thing better.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 10th Feb 2006 20:43
Try to get Signs from somewhere.
its better its designed to make signs and its also exporting everything in the right format inmediantly into FPS Creator.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)

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