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3 Dimensional Chat / Low poly spaceship contest - WIP Thread

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Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 16th Feb 2006 13:34
i would say it's not ok to use procedurals, as they can't be used in game, and if you're limiting polycount, you should limit texturing to game levels too.

i don't make the rules, but i'd say you should be allowed to use

1 colour
1 normal
1 specular

each with a max of 512x512

just my 2p

Manic

I don't have a sig, live with it.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 16th Feb 2006 15:32
Personally from what procedurals sound like is just a quick way to what you can do in photoshop or paintshop or anything like that, so from the sounds of things it shouldn't really affect it, plus someone would be an idiot to raise their vote because of procedurals.

@Slaine, ends the 19th, so 3 days


Heckno
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Location: Palm Coast, FL
Posted: 16th Feb 2006 18:08
Quote: "Quote: "Entries will be judged on poly count versus quality. You must provide a download for the model in some kind of universal format so that the poly count can be confirmed. (.3ds, .x, .obj, and so on) For the picture of it, don't make a complex scene, just render it on a plane or something simple as this contest isn't focused on the final render. Feel free to use normal maps and such and do fancy tricks with the textures, but don't use an internal fire effect for an engine, make a texture for it like it is done for real games.""


Lets not lose focus people.. According to Ooga Booga this comp is about what is possible with the final rending of the model in a real game scenario.

I would think at most just a nice space like background for your model display is all that is necessary. Let the model and texturing do the rest...
Seppuku Arts
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Posted: 16th Feb 2006 19:12
Thanks for pointing that out Heckno, good point


Slayer93
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Posted: 17th Feb 2006 03:31
Here is mine from the editor maybe its easier to see and I was to lazy to render it. I know it has a terrible background I made it in 2 seconds with DBPro. I also forgot to include the model so I'll upload that.



NARUTO IS THE NINJA.....not really

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Conjured Entertainment
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Posted: 17th Feb 2006 05:23 Edited at: 17th Feb 2006 06:10
I don't even know what a procedural is.
I included my model's .X file and a JPG texture as a download in my post above.

IF I did anything wrong, please let me know.
That way I can try to do it right before the deadline.

Thanks




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Seppuku Arts
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Posted: 17th Feb 2006 12:59
Quote: "I don't even know what a procedural is."

Nor did I, from what I gather its just a multi layer shader in the 3D app, to me thats just like layers in photoshop, they use procedurals in the Joan of Arc tutorial hopefully that will help tell you what they are
http://67.15.36.49/ffa/tutorials/max/joanofarc_p2/texture_skin_procedural1.asp

@Slayer looks kewl, whats the polygon count

@ALL
I'll be making the entry thread soon, post all of your finals and only your finals in that thread once made


Conjured Entertainment
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Posted: 17th Feb 2006 17:44 Edited at: 20th Feb 2006 19:07
Here's my fighter...

The date on the pictures show 11/17/2001 even though I made the model this morning.
This is because I have to backdate my system to get my FTP utility to work.
The copy I put on the Server shows the backdated date instead of the right one.



I don't have a texture for it yet, but I should by the deadline.
I forgot to check the polycount, so could someone tell me what it is?
I know its under 600 though, because thats all GameSpaceLight will let you save.





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Seppuku Arts
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Posted: 17th Feb 2006 17:50
lol thats good :F nice work dude


Slayer93
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Posted: 18th Feb 2006 03:22
Thanks.

The poly count is 110 last time I checked.

NARUTO IS THE NINJA.....not really
Conjured Entertainment
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Posted: 18th Feb 2006 07:29
Here's a simple texture for my fighter.
(They are usually seen in numbers.)






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dark coder
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Posted: 18th Feb 2006 08:12
well i dont have time to make my ship , but im sure you can picture some awsome very highpoly bc-304

Halowed are the ori.
Seppuku Arts
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Posted: 18th Feb 2006 11:59
Quote: "well i dont have time to make my ship , but im sure you can picture some awsome very highpoly bc-304"

Thats a real shame dude, I like your ships.

@Slayer, kewl

@CE, looks like you put it in DB, which is good

Well ends tomorrow people


Heckno
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Posted: 18th Feb 2006 15:36
Sep, the attached pic is for poly count verification in DBP....

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Conjured Entertainment
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Posted: 18th Feb 2006 17:15 Edited at: 18th Feb 2006 17:24
Quote: "@CE, looks like you put it in DB, which is good "


All my stuff is intended to be used for FPS Creator.
That's what I stuck the models in to take those shots.
I had to make an FPE file for the Entity's Properties and a BMP for a thumbnail, as well as the models .X file and JPG texture.

I'm just starting to learn DBPro, so I haven't done anything in that, YET.
The plan is to learn DBPro well enough to re-build the FPSC Engine.
I want melee action when the ammo runs out!

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General Sephiro
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Posted: 18th Feb 2006 17:23

5 random ships created in this week..., I kept them all low poly, i'll post up the poly count in a min when i get a chance to check them all

dark coder
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Posted: 18th Feb 2006 19:07 Edited at: 18th Feb 2006 19:07
actually looking at the other entries and there low poly ness i could definently make one, and since it finishes on the 19th i assume i have the whole of the 19th which means i have 21hrs left

Halowed are the ori.
Joe Cooning
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Posted: 18th Feb 2006 21:48
Here's my wip. Hope you like it!

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