Well mind you, I don't own a copy of FPSC yet, but I was wondering if it might be a good addition to the programming environment as a whole when using Darkbasic pro.
See FPSC as your 'MatEdit' for your project which you are going to code in Darkbasic Professional.
And Riker9 will surely need you to have an original installation of FPSC on your pc I presume?
Anyway here's the catch I was considering: The new nextgen CShop coming out is a bit more expensive than FPSC (expecially the Builders edition) and comes with less textures and objects as far as I can tell.
So if I could get a level editor for using in DBP and get a database with more textures and models to play around with for a lower price than getting the new next gen CShop, I'd say that's a good deal, wouldn't it?
But as I understand you cannot make a level only and import that in to DBP, in essence using FPSC only as a mapeditor tool for your project? Besides I tend to translate your explanation into something like: "If you know how to code well in DBP then there's really no need to get FPSC, because you could as well make your own engine then.", is that fair enough?
Yskonyn - (Waiting for Hands On DBP Programming Vol. 1)
"It's better to wish down here you were up, then to wish up there you were down."