Quote: "how do you install the models you download"
Each model needs a total of four files to become an FPSC Entity.
(1) The Model. This would be the .X file.
(2) The Texture. This can be a JPG if you want.
(3) The FPE File. This is what defines the entity's properties.
(4) The Thumbnail. This is a 64 x 64 pixel BMP.
Once you have the neccessary files together, then you need to create your folder to put them in.
I like to use a
USER folder and even subfolders in that.
They need to be based in the FPSC
entitybank path as in the following example.
C:\Program Files\The Game Creators\FPS Creator\Files\entitybank\user\items
Place all the files together in the same folder and there you have it.
Of course the texture and model have to be specified in the FPE file, but you can look at any FPE for an example.
I put the textures in the same folder, because then you don't have to type a long path in the FPE, just the file name.