Hey,
Can DB render NURBS? If not there is no benefit of using them in the case of using DB Clothe. However, it might be alright if you choose to export you model using the precomputed Max Clothe Sim to play back the animation in DB (meaning not using the DBPro clothe). In addition, I think most people would suggest that you should convert all you 3d files to X or dbo for use in DB if possible.
You have to decide which method is best for your project. You must decide whether to choose precomputed animated clothe over the real-time simulation.
Consider the following:
1 - Memory requirements for the animation and geometry.
2 - CPU/GPU resources used to calculation DB Clothe.
3 - What kind of control over the clothe do you need?
4 – Which method (real-time/precomputed animations) will meet your visual requirements.
I have not used or seen code for use of the DB Clothe, but for those who have: Can you lock parts of the clothe plane by a vertex or group of vertices?
If this is the case, you can create dummy object (similar to collision geometry) that will not be visible in DBPro. The will be used as the points on the ship's mass for the clothe to be attached. Then you figure out which vertices (or groups) on the clothe get pinned to the dummy points. Then use the DB clothe, and the dummies should be attached to the ship so when they move the clothe will follow. Pretty much, it's a matter of running what ever clothe affects are available, like wind etc.
The alternative I guess is to pre-compute with max and export the entire animation in the mesh object. It is pretty much what is best for you.
I wish I could give more technical help, but again, I have not yet had the honor of playing with DB clothe.
Cheers
IDIC (Infinite Diversity Infinite Combinations)