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FPSC Classic Product Chat / Can't convert the FPSC .X models... Um... why?

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Feb 2006 02:18
Ok, so I'm trying to convert the FPSC character .X models to .3DS so I can animate it in Motion Builder, but when I use Deep Exploration, it says that the .X files are corrupt. Does anyone know why this is? How can I convert it?

When FPSC develops enough, lets make a Redwall game!

=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 11th Feb 2006 02:46
Send them to me and i'll use my...... yea i guess there called skillz, to do it.
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Feb 2006 04:17
Thanks Chris, they're on their way

When FPSC develops enough, lets make a Redwall game!

Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 11th Feb 2006 07:44
Doesnt handle compressed binary .x files

!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 11th Feb 2006 08:17
Uh, sunflash? wheres the files?
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Feb 2006 20:03
Sorry, the first email I sent you I forgot to attach them, so I sent another one with them.

Quote: "Doesnt handle compressed binary .x files"


Oh, that would make sense. Do you know of a free converter that does?
Thanks Chris and Joh for your help.
-Sunflash

When FPSC develops enough, lets make a Redwall game!

Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 11th Feb 2006 20:43
Sorry mate, don't know of any free xto3ds. I would just use something like Milkshape or Fragmotion as a bridge between formats.

!
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 11th Feb 2006 22:11
Blender can convert 3ds to X.
It's a free download.


transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 11th Feb 2006 23:43
Blender won't work for characters, for the same reason he can't do it with Deep Exploration.

I don't think converting them to .3ds will work anyway, this format doesn't support boned animations and has other limitations.

Maya's .obj format would be better, although it doesn't support mesh deformation either.

More info.

http://forums.cgsociety.org/showthread.php?t=206020

instinct is more valuable than intelligence.....
RJ is out Leave a message
18
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 12th Feb 2006 01:34
There is no easy way to do that. It's just like I said in my thread we need more FPSC support for Milkshape3D and Fragmotion. ChrisB you have no skillz, No talent, No way! Sunflash you realy deserve better and you should get involved in asking TGC and the developers of MS3D for a DX9.0c plug in something. If there IS a program that can convert X to 3DS ..please by all means go for it and then tell us..but not ChrisB the wanna be! he knows nothing.
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 12th Feb 2006 16:29
He's helped me a lot over time. Maybe he dosn't have skill, but he has friends in high places so to speak. Or, proegrams in high places.

When FPSC develops enough, lets make a Redwall game!

RJ is out Leave a message
18
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 13th Feb 2006 04:25
Friends..or hackers? Illigal software pals? Is that what you mean Mr Sunflash?
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 14th Feb 2006 01:25
Torrent bandits

Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 14th Feb 2006 02:18
Quote: "Friends..or hackers? Illigal software pals? Is that what you mean Mr Sunflash?"


No, he just has sweet programs.

When FPSC develops enough, lets make a Redwall game!

Zenthek
18
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Joined: 22nd Feb 2006
Location:
Posted: 1st Mar 2006 15:05
Hi,

Not sure if it will work for characters but you can try 3DWin V5 http://www.tb-software.com/products1.html

Zenthek

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