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3 Dimensional Chat / my guns

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poke a fish
18
Years of Service
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Joined: 8th Feb 2006
Location: Utah
Posted: 11th Feb 2006 05:28















So these are some guns i made, comments and criticism welcome
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 11th Feb 2006 07:08
Those are quite nice I have no crit..
Polycount?

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 11th Feb 2006 08:35
yea they dont look too bad, they seem rather highpoly and plainar mapped from the side with a photoskin which is the main problem, as theres lots of texture stretching and they dont look so nice with photoskins imo,

Halowed are the ori.
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Feb 2006 14:17
Sweet, they look pretty cool, like DC said, looks a bit high poly


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
BiggAdd
Retired Moderator
20
Years of Service
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Joined: 6th Aug 2004
Location: != null
Posted: 11th Feb 2006 15:21
They are looking good. Nice textures. Poly counts would be nice. Keep u pthe work!

poke a fish
18
Years of Service
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Joined: 8th Feb 2006
Location: Utah
Posted: 11th Feb 2006 20:04
yah, they are rather high poly cuz i decided to hollow out the barrels, but as for poly counts

Shotgun 3466
Sniper 4310
Pistol 1612
P90 4121
Machine gun 5298

so they are high, but they work fine in my game so far.
JoelJ
21
Years of Service
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Joined: 8th Sep 2003
Location: UTAH
Posted: 11th Feb 2006 20:31
I like the sniper

you need to make more monkeys tho

The crazy
19
Years of Service
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Joined: 20th Jan 2005
Location: Behind you
Posted: 12th Feb 2006 00:53
Wow, I've never seen a shotgun like that. I'm no gun expert, but whether or not it is one in rl, it's awesome. Very well done.

Your signature has been erased by a mod because it's larger than 600x120...
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 12th Feb 2006 04:55
The crazy that is actually a shotgun, i think its a benelli... anywho they all look good except the textures could use some touchuppin and they are a little high poly for game use.

formerly KrazyJimmy
JoelJ
21
Years of Service
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Joined: 8th Sep 2003
Location: UTAH
Posted: 12th Feb 2006 07:09
I would smooth the top of the sniper, where all the groves are, and then fill the barrel

BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 12th Feb 2006 09:37
anti aliasing on some those is pretty bad but the models are good!

God modelled man in his own reference image.
BiggAdd
Retired Moderator
20
Years of Service
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Joined: 6th Aug 2004
Location: != null
Posted: 12th Feb 2006 17:05
The poly counts aren't huge, but still pretty big if they are to be used in a game. Good work though.

Snipa Masta
20
Years of Service
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Joined: 20th Mar 2004
Location: Bristol,UK
Posted: 12th Feb 2006 17:46
In the material settings, put "Emmisive" to white - then post pictures.

WindowsXP Professional, Pentium 4 DualCore 2.8GHz CPU (64bit), 1gb DDR2 RAM, GeForce 7800GTX, SoundBlaster X-Fi (7.1)

Milkshape 3d, Ultimate Unwrap 3d, CharacterFX, Photoshop CS
Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 12th Feb 2006 17:49
Superb work

Theme park simulator 15% Currently making object selection
SimSmall
20
Years of Service
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 12th Feb 2006 20:03
They look nice - can't fault them at all...

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