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FPSC Classic Product Chat / Building Exes for multiplayer games!

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Stuy
18
Years of Service
User Offline
Joined: 27th Jan 2006
Location:
Posted: 12th Feb 2006 19:01
How long does it generally take for a EXE. to build on a multiplayer game. its being going about 1 hour and the progress bar has not yet moved.

its only got 1 arena and it needs to be built for tuesday, will it be done by then?

your input would be greatly appreaciated.

Stu
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Feb 2006 20:48
Well it depends:
1)Did you tested before that?

2)Did you put it on: Full shader?

if one of the two above things are there,i know what the problem is.

1) it means that the FPS Game function is still on.(press ALT+CTR+DEL and go to the process tab search FPS Game there and get it out of the list. restart FPS Creator then.)

2)take the full shader one less.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Goldfish 300
18
Years of Service
User Offline
Joined: 18th Jan 2006
Location: UK Surrey
Posted: 14th Feb 2006 18:53
In response to your question the build prosses should take only a few minutes longer than it takes for the test game to be built. As far as I now when you create a test game it has to compile everything like it does when an .exe is made.

But for the build to work you MUST save directly before building if you have a level open. I know this because I have had exactly the same problem when I first made an .exe.

i have no signature!

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