The texture you uploaded looks correct. Is that the one you applied to your model in max? If it is, how are you exporting the texture? Render to texture? Also why do you need to that?
Are the all the files in the correct place?
I am assuming that you want this to be a player weapon. Try this:
Goto
\FPS Creator\Files\gamecore\guns\modernday\
Create a copy of the
commando folder and rename the copy
AK47.
Use the PandaXporter for max and export to the
AK47 folder, replacing the
HUD.x.
Copy the texture that you applied (not exported from) in max, to the
AK47 folder.
Open the
gunspec.txt with notepad and look for the lines -
;GUN Visuals
textured =
add the name of your texture file to the texured =
eg. textured = ak47.tga
That should be it. Its a bit different if you want it just as entity in the level though. It can go in the entitybank and requires an xfile,texturemap and an fpe file instead.
If you have done the steps above, that back to my question, "exporting the texture from max?". Looking at the pics, the last you uploaded should be correct and just looks like you got the wrong texture assigned.
*Note: For the Player weapon, in the folder would be a HUD.x and a VWEAP.x - HUD is for player and VWEAP for ai\enemy.
If you still can't get it to work. Specify what you are attempting to do with the weapon. Player/enemy, Pickup in level by player/enemy, a prop that does nothing. There are slight differences in what you do for each thing.
!