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FPSC Classic Models and Media / How can i add a new entity?

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eko wan kenobi
18
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Joined: 12th Feb 2006
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Posted: 12th Feb 2006 23:16
I'm using FPS Creator V1. But i don't know how can i add new entities.. I searched the forum and FPS Creator Manual but i couldn't find. How can do this? (By the way, i can make 3DS files and convert them to x files.)

Sonunu düþünen kahraman olamaz...
Coni'lerin köküne kibrit suyu!
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 13th Feb 2006 04:17
.x .tga .bmp .fpe
.x model
.tga texture file
.bmp 64 x 64 for icon
.fpe copy one from your entity bank and rename it change the stuff its really self explanitory

Nunticaelitusphobia---im scuurrred of the internet
eko wan kenobi
18
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Posted: 13th Feb 2006 11:58
So, what should i do with these? Should i move these to "user" directory in entity bank? And should i edit the fpe file, if i should, how can i do that?

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Coni'lerin köküne kibrit suyu!
eko wan kenobi
18
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Joined: 12th Feb 2006
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Posted: 13th Feb 2006 15:08
Thanks, it's done. But, if i change my new entity to "dinamic object" (i want to use physics on it), it disappears. Ý couldn't understand why.

And 1 question, how can i use specular, bump or reflection maps on my object?

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Coni'lerin köküne kibrit suyu!
trotter
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Joined: 4th Feb 2006
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Posted: 13th Feb 2006 15:27
Try to copy and edit a fpe file (in The Game Creators\FPS Creator\Files\entitybank) with notepad.

U'll see path to the model and the texture, remplace with you own (wich must be in FPS Creator\Files\meshbank\yourpath for the model and The Game Creators\FPS Creator\Files\texturebank\yourpath for the texture).

Then change the name in "desc" and, if u need it, add the line "scale = (a number)" to get the proper size.

Now u must see a your entity in fps creator (i hope :p).
eko wan kenobi
18
Years of Service
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Joined: 12th Feb 2006
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Posted: 13th Feb 2006 21:19
Thanks a lot! I made it!

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Coni'lerin köküne kibrit suyu!

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