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FPSC Classic Product Chat / call external program

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mrniceguy
19
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Joined: 5th Oct 2005
Location:
Posted: 13th Feb 2006 20:33
Is it possible to call an external program in FPSC ? Like the story zone but with executables.
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 13th Feb 2006 20:39
no...

but its a very easy addition to the engine...

mrniceguy
19
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Joined: 5th Oct 2005
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Posted: 13th Feb 2006 20:40
Will it be added to Riker 9 ?
BULLSHOCK 2
Retired Moderator
19
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Location: Shocking Bulls
Posted: 13th Feb 2006 20:58
probbably not, but you can request it in the riker 9 forum.

ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 13th Feb 2006 22:49
yeah request it and then thats another 12 months we will have to wait for riker9...

Never eat yellow snow
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 14th Feb 2006 00:18
Quote: "yeah request it and then thats another 12 months we will have to wait for riker9..."


Nah, you don't have to wait 12 months for this... Bullshock2 will create it in no time aren't you? After all he claims:
Quote: "but its a very easy addition to the engine..."
, so if it's that easy it shouldn't be a problem for him to release it very soon.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 16th Feb 2006 23:53
execute file act$

It IS simple
Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 16th Feb 2006 23:55
call ext("file")

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Feb 2006 00:05
Hmm...
I'd swear it was execute file...
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 17th Feb 2006 07:21
it is...i think he posted a different language.

unfortunatly, i dont have the expansions pack, so i cant compile, but the code is very simple.

it would take literally 5 minutes and maybe 5 lines...

cb shouldent turn it down...

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