ICBINFabio,
I'm also an artist just wanting to get models and stuff into a realtime engine. I don't have FPSC, but I haven't written it off just yet either. I'm really curious about Riker9 though. Anyway, take a look at Quikly Game Studio (www.quikly.com) a similarly priced game construction kit also written in DBPro. I'm not sure if Quikly is as finished or as easy to use as FPSC, but the author has no intention of limiting you to one type of game, camera, or control scheme. There are vehicle physics and a map maker, and alot of cool stuff like ragdolls and a weapon editor are planned. It was also recently mentioned in the TGC newsletter, and there is a thread in the WIP forum also. Quikly can output DBPro code, should you ever try to learn that, and much of the modeling you'd have to do for an FPSC game would work just fine in Quikly as well.