Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Re-defining player controls?

Author
Message
Quantum Studios
18
Years of Service
User Offline
Joined: 14th Feb 2006
Location:
Posted: 14th Feb 2006 15:32
Hi,

I'm new to FPSC, so I apologise if this question has been answered elsewhere on the forum (I have searched for it btw, but found nothing)...

I've printed-out & read the PDF manual (and THAT alone cost almost as much in ink as FPSC cost!!! lol), but I can't find any reference to customising the player inputs?

I'm probably missing something I know... but after spending hours searching I figured it would probably be quicker to ask

Thanks in advance
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 14th Feb 2006 20:00
When you build your game you change that in the window that appears but I think you have to go into the setup.ini in your built game and change it then. I dont know why.

-Half Death- A game like Half Life 2 in progress...
Quantum Studios
18
Years of Service
User Offline
Joined: 14th Feb 2006
Location:
Posted: 14th Feb 2006 20:48
Thanks for the reply Antimatter

I just found that out when I built my first test! lol... but I still can't seem to define the right mouse button to 'move forward' the prompt just beeps at me when I click the mouse after I've told it to re-define... although I haven't actually typed in `RIGHT MOUSE BUTTON` into the key field

Any idea if it's possible?... & if so, what the actual syntax is to use the 'RIGHT MOUSE BUTTON' in the movement field?

Thanks again

Login to post a reply

Server time is: 2024-11-24 09:44:34
Your offset time is: 2024-11-24 09:44:34