example with the media pack 1(weapons)
tools needed..
frangmotion
milkshape
import the dark matter weapon with fragmotion(xfile)
export as a milkshape file..
open the weapon in milkshape,export it as anything i use the autodesk 3d option
import (with fragmotion) a FPSC weapon (should be one nearest to your dark matter weapon)example if your dark matter weapon is a rifle then use Mas36
export has a milkshape file making sure u have animation ticked..
open the mas36 with milkshape go to joints and tick show joints
u should see all the joints...
import the darkmarter model (autodesk3d file)
now u should see both weapons.Now u have to line the dark matter weapon up with the mas36,line so u should only see one weapon depending on which one is longer..
now click joints and select biped1 go to (top left of screen) and click edit,scroll down to select all and click assign,now click animation button now both weapons should be moving together..(animated)...now u must click groups and find the mas36 when found it select it and move it away from the dark matter model then delete it...(this bit is tricky)
finaly u need to export the gun twice once as a HUD.x and as a VEWAP.x
export the weapon under the directx(jt) option
Setting for HUD
position scaling 2.1
right handled
animation time factor 1
for VWEAP use the same setting apart from...... tick Exclude Animation..
ok i think u can set up the folder in FPSC yourself just go off the mas36 folder....
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