Ok, I've tested it out, making the images into .TGA, and editing the .X file to use the new textures DOSN'T work. I've even added then to the correct directory AFTER the game was built but it makes no diference.
Why?
Because it seems that FPSC converts models AND their textures into a .DBO model file, which I believ COMBINES them into the same file.
How does FPSC know what textures to combine with the model?
Thats the problem. Because no texture is specified in the .FPE file, FPSC dosn't combine it in the .DBO file.
BUT WAIT THERES MORE!
Tremagik allows you to export files as a .DBO file. So all you need to do is after building the game, replace the old .DBO file with the new, working one.
The catch: (Yes, there is one)
This is just a theory, and may not work, so maybe later today I can test it out. The fact is, I've been VERY tired latly, and VERY busy, and I've been trying to lay low for the past few weeks. But troubles ALAWAYS seem to find you in these forums
If I get this to work, I will try to make a tuorial on how to get the trees to work AFTER you've built the EXE file.
cya all later!
-Sunflash T. Mace
When FPSC develops enough, lets make a Redwall game!