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DLL Talk / BlueGUI V2 : Put an image into a Canvas gadget.?

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Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 15th Feb 2006 00:36
I've found in the help that you can output a canvas gadget into a DarkBASIC Professional Image but is it possible to put a DarkBASIC Professional image into a Canvas gadget ?

All we have to decide is what to do with the time that is given to us.
The Fat Centurion
19
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Joined: 4th Dec 2004
Location: Swindon, UK
Posted: 15th Feb 2006 13:05
Hi Freddix,

No, its not possiable at the moment to put an image into a Canvas Gadget but you can load an image into the panel gadget.

Something like this


the only problem is there is no scaling to the image but if you check out the ListView example, there is scaling function there.

Hope this helps..
Freddix
AGK Developer
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Posted: 15th Feb 2006 15:48
ok thanks.

All we have to decide is what to do with the time that is given to us.
Freddix
AGK Developer
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Location: France
Posted: 15th Feb 2006 16:16 Edited at: 15th Feb 2006 17:09
so I've made mine then :



All we have to decide is what to do with the time that is given to us.
Olby
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Posted: 15th Feb 2006 18:29
Awesome... Can I also use your function?

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Freddix
AGK Developer
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Joined: 19th Sep 2002
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Posted: 15th Feb 2006 20:57
yes of course :p

All we have to decide is what to do with the time that is given to us.
D Ogre
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Posted: 23rd Feb 2006 00:24
Very cool function, Freddix. I was almost ready to post this very question and then I saw you have came up with a solution. I'm surprised that Rob K didn't address this issue with Blue GUI 2.0. After all, this would be a critical feature to implement, if you are manipulating images in an image editor written with the plugin. You need to be able to send the images to DBPro, and get them as well.

Another thing, it would be nice to be able to print and image or gadget too. (i.e. Maybe printDialog(gadget handle)) I might have to mention this to him later.

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