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3 Dimensional Chat / Akai wip

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Seppuku Arts
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Posted: 15th Feb 2006 13:51 Edited at: 15th Feb 2006 14:38
3D Model for my game Ronin, main character called Akai.

Ronin is in WIP threads



edit

Poly count exactly 1000 polygons (Hit my limit staight on )


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Chris Franklin
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Posted: 15th Feb 2006 14:48
Cool looks good

Seppuku Arts
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Posted: 15th Feb 2006 15:25 Edited at: 15th Feb 2006 16:44
thanks,

[edit]
Final Update, sent to Adam for Animation to put into the game

Texturing is a little crude, but it'll do for now, I can edit them later as soon as Adam gives me the animations back



"I want to put a bullet through my head everytime I think of you!!!"- Slayer
BiggAdd
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Posted: 15th Feb 2006 20:52
Looks cool dude. The bottom of him is a bit black. ut as you said the texture is a little crude. so u'll probably fix that eventualy

Oddmind
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Posted: 15th Feb 2006 22:12
looks good, tho i have a few thing si should point out.

The torso looks a big long, and the neck line on the shirt really doesnt exist. actually now that i look again the neck isnt even welded onto the torso :\. The arms look a bit tubular and the armour was usually in layers, but i see that your going for low poly. But if you keep the armour like that, you will probably have troubles animating it, due to the fact that there wasnt any armour without a split between the upper and lower arm pieces.

Other than that its coming along quite great! I cant wait to see this guy kicking some ass

formerly KrazyJimmy
Megaton Cat
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Posted: 15th Feb 2006 22:45
imo I think you should get some human reference images to model out the basic human shape. Doesn't have to be perfection, but it's better than just winging it everytime and getting into the bad habbit of making tube-arms.

Seppuku Arts
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Posted: 15th Feb 2006 23:32
I was kinda rushing it to get it off to animation, I needed characters, and well I was hoping to get one done when my animator had most free time, but I will edit all problems when I get it back, which should be something I can do, thought it would be best to get the animations out of the way when most convenient.


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Oolite
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Posted: 16th Feb 2006 02:06
i think the proportions look nice, its very stylised, its gonna be fun to animate!

i can fix some of probs people mentioned above, i can shape out the arms with a little edgelooping and then i can attach the neck
although i haven't seen the models wireframe, i reckon i could still keep it under 1000

Back from the dead...again!
Manticore Night
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Posted: 16th Feb 2006 14:14
He looks kinda east-indian, but cool none the less.

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Seppuku Arts
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Posted: 16th Feb 2006 15:29
@Oolite sweet, thanks, I was thinking his jaw will need widening, thanks


Cian Rice
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Posted: 18th Feb 2006 23:57
Seppuku send me the texture and I can do some improvements.

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Seppuku Arts
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Posted: 19th Feb 2006 00:03
YEY!!!!!!!!!!!!!!!!!!!!!!

Thanks C, I'll send them when I can, use the same files and file names and file format, you can scale em but keep them to the save UV in the background, I'll save the UV maps into the textures in case you'd rather start from scratch.

Cheers Cian


Cian Rice
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Posted: 19th Feb 2006 22:47
Okay will do.

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Seppuku Arts
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Posted: 19th Feb 2006 23:29
I'll need to sort out all the stuff out for ye, prolly tomorrow, depends on my Alevel work

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