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The 20 Line Challenge / Sky Roads

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Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 01:45
This game was designed on DBP so I'm not sure if it works on DBC.

Remstart Sky Roads in 19 lines! By Mad Matt Noble
Controls:Turn left - Left cursor key
Turn right- Right cursor key
Accelerate- Up cursor key
Brake - Down cursor key
Remend

Make object cube 1,100osition object 1,50,50,50:Make object cube 2,200osition object 2,100,-99,100:cubes=1
Hide mouse:color backdrop rgb(0,0,255)
set object collision to boxes 1:set object collision to boxes 2im position(2) as integer:position(1)=1:position(2)=1
Color object 1,rgb(0,255,0):Ink rgb(255,0,0),rgb(0,0,255):Sync On:Sync rate 30:Randomize timer()
While position(2)
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http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 01:46
Didn't work.



Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
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Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 01:54
Doesn't work in DB. If you don't have DBPro try this



Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 02:09
Again, try this if you don't have DBPro.



Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 02:31
Just found a bug. This is DBPro version.



For those that don't have DBPro



Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Jimmy Cool
21
Years of Service
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Joined: 6th Mar 2003
Location: United States
Posted: 13th Mar 2003 03:30
hey, I like it, for 20 lines, it's way fun, especially when I go freaking fast! FREAKING FAST!!!!

FREAKING!




FAST!!!

***********************************************
Me, i'll just be here crying my brains out
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 17:38
Oops. This should work




I'm surprised I missed that one out.

Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 13th Mar 2003 17:41
Apart from the text moving down the screen(which I don't mind) you don't get these bugs in DBPro.

Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Witch Bomber and Pinball Football (and a lame website)
Witch Bomber
21
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Joined: 25th Jan 2003
Location: Scotland
Posted: 15th Mar 2003 00:44
I just had a thought. There's no need to limit the size of the level to 100.



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Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 15th Mar 2003 00:47
That probably doesn't work in DB but it's getting that I just don't care about that. It works fine in DBPro.

Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
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Rob K
Retired Moderator
22
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 15th Mar 2003 02:10
Random levels - that is interesting

I am remaking SkyRoads for my retro compo entry - interesting idea that

Current Project: Retro Compo. Entry.
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 15th Mar 2003 02:51
Random levels would be a lot harder to do with all those tunnels and things though.

Visit the Mad Matt Games Website
http://www.geocities.com/madmattgames/index.htm
Home of Magic Cube, Witch Bomber and Pinball Football (and a lame website)
Rob K
Retired Moderator
22
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 16th Mar 2003 16:17
Not really. I couldn't have an intricate structures (ie. tunnels going through blocks etc) but it is possible. Still due to other commitments I think that I won't have time to add these features.

Current Project: Retro Compo. Entry.
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 22nd Mar 2003 00:12
Thanks to Rich for adding new graphics effects and showing me a few new tricks. (But this version isn't within the limits of 5 commands per line)


Visit the new Madd Matt Games Website
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Home of Witch Bomber,Magic Cube and Pinball Football(and a lame website)
Witch Bomber
21
Years of Service
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Joined: 25th Jan 2003
Location: Scotland
Posted: 25th Mar 2003 17:56
If Sky Roads is too easy for you go to
http://www.darkbasicpro.com/apollo/view.php?t=7826&b=11

Visit the new Madd Matt Games Website
http://www.madamattgames.o-f.com/index.htm
Home of Witch Bomber,Magic Cube and Pinball Football(and a lame website)

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