Can regular dynamic entities follow a waypoint somehow or do they have to be the character type entities?
It seems only characters can follow paths. I want some moving geometry in my game, but if they are characters, they sway and move and flop around when bumped into by the player or other characters.
It doesn't make for a very nice moving platform. It seems logical you could use a standard dynamic entity for such things.
Am I mistaken and simply doing something wrong? Even though my dynamic entity doesn't require any animations, maybe I need one bone and at least one empty animation?
Lon
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