Duffer,
I appreciate the eagerness
It is going well... again.
I wasn't able to work on it at all for over a week because of work commitments. I had to do some work at home for a few days. Then I had to go out of town on business for a couple more days. Usually when I get sent out of town I can work even MORE on things like this (no kids
) but I had to work from about 8am to 2am each day. When I returned from my business trip, I left the next day with my wife and kids to go camping for a few days. I just returned home on Sunday.
I am still working on converting all of the textures. It just so happens that I converted all of the easy ones first. It took a while to re-do all of the eyes because of all of the added detail. I am currently working on re-doing the hair and facial-hair textures which also have a lot of room for added detail.
Once all of the textures are re-done, I'll definately post some screens of the new/improved models up for you all to see. Unfortunately, I am probably realisticly a couple months away from being able to release an EA version.
Believe me, I want to get this released ASAP, but I want to make sure the quality meets the expectations.
DA,
Hey man! Long time no see. It is good to hear from old RGT'ers.
I doubt I would add "direct" support for that right into the application. But... I could easily write something SEPERATE from the main application that loads the model up and creates tiled images as you are suggesting. That wouldn't be real hard to do at all. I could probably knock something up to do that in a couple of hours. If that was the case, I definately wouldn't charge anything extra for it either.
EZrotate!
TextureMax!
3D Character Maker!