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Work in Progress / Laser Assault 3 - Shmup Compo

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Bizar Guy
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Posted: 10th Mar 2006 04:46
Pure exelence. Truely frantic and amazing gamplay. I take back what I said about the graphics being bad, their old school. I'd like to see this developed into a full game after the compo; it's very addictive.

UFO
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Posted: 10th Mar 2006 13:17 Edited at: 10th Mar 2006 13:21
Quote: "Pure exelence. Truely frantic and amazing gamplay. I take back what I said about the graphics being bad, their old school."

omg! YAY! Thank you

Quote: "I'd like to see this developed into a full game after the compo; it's very addictive."

That's what I was thinking about doing. What I want to add is 12 more levels, along with 3 more bosses and some amount of new aliens(I don't want to bother David much more, so probably not very much).

Thank you

Added new to do thing: fire type stuff that comes out of the alien engines. ( I don't know what to call it )

POLISHING TO-DO LIST
Add coins to collect for destroyed aliens
Camera Shake effect for large explosions
Make boss explosion bigger
Somehow make explosions brighter and cooler looking
Add Menu
Add Help
Add Options
Improve alien engines

Lukas W
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Posted: 10th Mar 2006 14:17
how many levels are there?
the demo was really great, much better than my own entry.
i bet you will get higher score than me! now i must work even harder

UFO
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Posted: 10th Mar 2006 14:20 Edited at: 10th Mar 2006 15:00
cool! Third page

Quote: " how many levels are there?"

There are 4.
I think I might call them areas, but I am not sure if they will still count as levels in the compo.
The first 3 are normal, and then the third is the boss.

[EDIT]
POLISHING TO-DO LIST
Add coins to collect for destroyed aliens
Camera Shake effect for large explosions
Make boss explosion bigger
Somehow make explosions brighter and cooler looking
Add Menu
Add Help
Add Options
Improve alien engines



Matt McFarland
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Location: Cincinnati, OH. USA
Posted: 10th Mar 2006 18:59
Yeah that'll probably count as one level to the compo. Haven't player your game yet... I'll let you know how it runs when I get home from work!

UFO
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Posted: 10th Mar 2006 20:51
Thanks!

The areas are pretty long though. I was worried that since they are long, they might be classified as levels.

Matt McFarland
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Posted: 11th Mar 2006 06:18 Edited at: 11th Mar 2006 06:19
It runs slower with fraps. I would limit the FPS to 60, because in your game the FPS determines the gamespeed, and it runs around 76 fps on my computer and it makes it run VERY fast. Also, most of the sprites (not all though) have black boxes around them on my computer. It makes the graphics look pretty bad..
I posted a video of the black box glitch here:http://www.shmup-dev.com/index.php?topic=378.msg3949#msg3949
The app closes when I die!!! argh!!

UFO
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Posted: 11th Mar 2006 13:58 Edited at: 11th Mar 2006 20:29
whoops. I usually forget to cap the fps before I put it into a demo. Sorry

Hm. I have no idea about the black boxes.
Does anyone else have that problem?
Do you have the newest version of DirectX?

I know it closes when you die. I will fix that when I add the menu tomorrow.

[edit]

ALien engines now let out fire

POLISHING TO-DO LIST
Add coins to collect for destroyed aliens
Camera Shake effect for large explosions
Make boss explosion bigger
Somehow make explosions brighter and cooler looking
Add Menu
Add Help
Improve alien engines

UFO
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Posted: 11th Mar 2006 20:29 Edited at: 11th Mar 2006 20:30
Here is the help menu so far:
****CLICK****

Any comments/suggestions on the story?

Matt McFarland
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Posted: 11th Mar 2006 21:05
Yep, I have the latest version of DirectX.

The bullets dont have black boxes, and those spinny dudes dont have black boxes when their blades are out. Is there anyway they're using a different blend?

-Matt

UFO
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Posted: 11th Mar 2006 22:01
um. I think it might have something with it changing its texture. Give me a while to change something and post a new demo to see if it works.

UFO
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Posted: 11th Mar 2006 22:19
Ok. Here it is.

NEW DEMO

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Matt McFarland
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Posted: 11th Mar 2006 23:31
heh it just says NEW DEMO, but no link?

UFO
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Posted: 11th Mar 2006 23:34


The link is the download button on the post with new demo on it. It is to the left of that red face thing in the bottom-right corner.

Matt McFarland
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Posted: 11th Mar 2006 23:36
Matt McFarland
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Posted: 11th Mar 2006 23:38
Doh...
FPS drops to 10
Black Boxes still there



UFO
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Posted: 11th Mar 2006 23:41 Edited at: 11th Mar 2006 23:54
the fps is at 10? All the time? If not, when?
gr.. stupid black boxes

Btw, when you are shooting alot of enemies at a time, and there is a lot of explosions, the fps will drop alot because the camera shaking code isn't very good. But I fixed that, but it is still like that in the demo.

I also got rid of the fireballs coming out of the alien-s engines. It slowed down the game alot when there were alot of aliens on the screen.
They still come out of explosions though.

Matt McFarland
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Posted: 12th Mar 2006 00:53 Edited at: 12th Mar 2006 01:17
The fps drops to 10 immediately after enemies show up now. In your prior demo the fps never dropped This probably has to do with the "texture changes" you made recently. SO whatever they are, I'd remove them. I have Directx 9c that I installed from a very recent game demo (Lucas Arts RTS game) - I think it was the same as the Quake 4? Or was quake 4 coming with Directx 9b. I'll verify my DirectX driver but I SERIOUSLY doubt that's the problem.

System Specs:
AMD Athlon(tm) XP, 2500+, MMX, 3DNow, 1.8GHz
1024MB DDR RAM
DirectX 9.0c (4.09.0000.0904)

Video Specs:
GeForce 6800 GT
256 MB

DirectDraw Acceleration: Enabled
Direct3D Acceleration: Enabled
AGP Texture Acceleration: Enabled

What's your DirectX Version? Everything Enabled? Click START -> Click RUN -> Type "dxdiag" and HIT ENTER.

REGARDING THE BLACKBOXES
All I can say is, why is it that the PLAYER'S lasers dont have black boxes, the enemy spikes guys dont have black boxes but all others do? (including coins and enemy lasers/missles) - You either are A) Rendering them differently or B) They have in fact, transparent backgrounds in their direct art files.

BLACKBOX WORK-AROUND
One thing you could do to solve this problem is go directly to your Art!! What I would do is edit the art files, and change them to a PNG and directly modify the black to a transparent background. That means they wouldn't be black, green, purple, or whatever some people use for "transparency" but they would be in fact transparent regardless. The sprites in my game are transparent in that way, instead of having any colored backgrounds.

Some people use colored backgrounds and have their program render the color to transparency. But you don't have to do this anymore with the latest PNG Technology.

Some people use BLACK backgrounds and use "additive blending" or "light blending" but that doesnt look good for sprites, its good for particle effects and explosions though.

OH come to think of it!! Your explosions are transparent as well....

Side Note:
I really think you should change your player ship, it just looks blockier than everything else, are you scaling it up or something? Also the missiles dont act like real missiles at all, Their Y coordinates change suddenly, sometimes they all look like they're on the same Y coordinate and it looks un-missile-like.

UFO
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Posted: 12th Mar 2006 01:17 Edited at: 12th Mar 2006 01:17
Everything is enabled except:
AGP Texture Acceleration: Not Available

I have the crappy intel graphics controller.

Why don't you try disabling it?

I have no idea why the black boxes come up, because it doesn't happen here. The backgrounds of all the images are black, which is the transparent color in DB.

Matt McFarland
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Posted: 12th Mar 2006 01:18 Edited at: 12th Mar 2006 01:27
I changed my post, I would like for you to read my suggestions

[EDIT]
I disabled AGP Texture-Acceleration and the game wouldnt run at all (goes completely white and crashes)

Also, I'm sure DB supports transparent PNG files. Does it not?
Are you using DarkBASIC Classic? If so, then maybe it doesn't, and maybe it isn't up to par with latest graphics technology and it is the culprit? I still think there has to be a workaround!

PLUS again, why is it that some of the sprites (as mentioned before) are transparent and others aren't? That looks like a coding issue if everything is black. Are you switching the way things are rendered in there at all? If so, something in the iteration is causing them to go to black squares, and that isnt showing up in your dated technology but it shows up in mine. These are all guesses though, I wish I could help more

Furthermore:
Your particle effects (engines) look transparent. The game runs very slow though. It runs at 10 to 5 fps and it is unplayable now

UFO
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Posted: 12th Mar 2006 01:59
I know about transparent gifs, but not about how to use them in DB. I will try to figure it out tomorrow. Also, how do you make the background of a gif transparent? I can't ever figure out how to use the bucket tool with image editors with the transparent color.

Quote: "Also the missiles dont act like real missiles at all, Their Y coordinates change suddenly, sometimes they all look like they're on the same Y coordinate and it looks un-missile-like."

huh? can you post a screenshot if it is not too much trouble?

Quote: "Your particle effects (engines) look transparent."

Yep. The explosions and fireballs are both transparent.

I have no clue about the black boxes. Everything is rendered the same except for the explosions and the fireballs because they were made partially transparent.

Thanks for putting time into helping me!

Matt McFarland
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Posted: 12th Mar 2006 02:26 Edited at: 12th Mar 2006 02:29
Actually the missiles problem explained:

Their Y speed is faster than their X Speed.
They also dont move like missiles, they should launch off slowly then speed up slowly, cool grey missile trails would look great too. Their speed is too consistent. It makes it look like they're traveling on waves if you move up and down, it just doesnt look right. I can't post a SS because it doesnt look different then yours.

I'm sorry but I don't know how to make them transparent, I just know you can. My sprites have transparent because my artist made them that way! You could always ask your artist to do the same

The game as it is now is unplayeable on my computer and I will have to give it a N/A for the score. If another judge can't play it the game will be disqualified. I hope that you can fix the FPS problem because I did enjoy the earlier version despite the black box issue.

UFO
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Posted: 12th Mar 2006 03:29
Well, the missles aren't exactly supposed to be extremely realistic. There are alot of cartoonish shmups that have the missles kind of like that. The style of the missles is intentional.

The fps thing is fixed. But I have no idea about the black boxes.

How depressing
Give me a second and I will post 2 demos with a thing different each.
Then I will go to bed and check this thread in the morning.

Again, thank you so much for the time

UFO
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Posted: 12th Mar 2006 03:43
Ok. Here is a rar file with 3 exes. Just replace each exe with the original older exe and try it. I hope one of them works

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Matt McFarland
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Posted: 12th Mar 2006 03:55
ok -1 is using additive blending for the sprites, so I dont see black boxes. Explosions cause FPS to drop down to 30, sometimes 20, sometimes 10. (just ONE explosion will drop it by 10 or so) The sprites look like ghosts though.

ok -2 has black boxes and runs uber fast

ok -3 has black boxes and runs pretty slow as well.

UFO
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Posted: 12th Mar 2006 16:05
ok. I am getting there. I made a combination between the first and second methods.

(uber means really fast, right )

one more exe.

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Matt McFarland
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Posted: 12th Mar 2006 18:33
uber fast means very fast yes
Your latest one is also "uber" fast (good thing) but the sprites look like ghosts and are difficult to see!

-Matt

UFO
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Posted: 12th Mar 2006 20:10
I know. I will fix that. But there aren't any black boxes then? I just wanted to know what was making those black boxes appear. I will fix the transparency of the sprites now.

Matt McFarland
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Posted: 12th Mar 2006 20:49
Yeppers the black boxes are gone It's fast too and I love the screen shake thing!

UFO
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Posted: 12th Mar 2006 21:23
yay! Was there a white box in the middle of the screen on your computer? I will find a way to make them not transparent and get rid of that box and post another exe sometime today or tomorrow.

BTW, THE MENU IS DONE!
So it is finished except for the thing I need to do above.

UFO
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Posted: 12th Mar 2006 21:55 Edited at: 12th Mar 2006 21:55
ok. I couldn't think of anything, so I just made the background dark so you can't see the transparency. Here is the new exe. Just replace the backgrounds folder with the older one and replace the exe and run. If this doesn't have any problems, than this is the finished thing

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Matt McFarland
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Posted: 13th Mar 2006 00:05
UFO
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Posted: 13th Mar 2006 00:25

Sorry. Add the attached folder into the media folder. Inside the menu folder should be all the menu images.

Sorry again

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Matt McFarland
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Posted: 13th Mar 2006 01:36
UFO
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Posted: 13th Mar 2006 01:42
gr. Sorry.

Everything attached. Sorry for all the trouble, and thanks for all the time. It really helped

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Matt McFarland
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Posted: 13th Mar 2006 01:50 Edited at: 13th Mar 2006 06:25
Thanks! IT runs great now.

Suggestions:

Make areas shorter
I like the new backgrounds better actually, but can we see more variety? Howabout a purple nebula or green one?
When you die, go back to main menu
Add music

UFO
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Posted: 13th Mar 2006 16:10
Quote: "Make areas shorter"

ok. I will make them a little shorter, but not alot shorter.

Quote: "I like the new backgrounds better actually, but can we see more variety? Howabout a purple nebula or green one?"

ok. It wouldn't be much work to make the nebula thing a different color each level.

Quote: "When you die, go back to main menu"

Whoops. Lol, I forgot about that.

Quote: "Add music"

There actually is music, but I didn't add it to the downloads because they are a little big and I don't want to upload large amounts unless it is the compotition entry.
The music is yours except for one of them Yours fit the game the most and I couldn't find any good music on the internet that fit well.

Thank you for helping!

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