Hi all.
I did purchase this product without having installed a demo first.
I am not sure if I would have purchased this if I had.
Perhaps I bought this just for interest, not for serious use.
My question to you all is simple:
>>What was your main reason for purchasing the FPSC?<<
I want to know, because I have been playing fps games like
since Duke Nukem...Doom...Unreal...Unreal Tournament...
and ahhh...Tribes 1 (not the latter versions).
What disturbs me most with this product is, that the graphics
engine can do something like around Duke Nukem and Doom. It
does not seem to be anywhere near the almost unbeatable Unreal
(or Unreal II) engine.
Then I have enjoyed alot Operation Flashpoint from Codemasters
as well as games like Rainbow Six, Raven Shield in example. Yes
ofcourse there is Battlefield and so on. (Hidden and Dangerous
yeah...
What seems to be the fact with all of these games is that they
are eyecandies. And is FPSC? To me it is not even with all options
full.
Then I would like to say something about the missing ragdoll
physics = that is very very bad. Shooting the enemy in this game
reminds me of the times about somewhere Duke Nukem.
Multiplayer - good there is somekind of a support. Is there
coop, team dm. What is the performance with the mp ? I don't know.
I would not personally purchase this game to do serious gaming
design aiming to get a buck back. Why?
It just is not match for the new games that most of the people seem to play these days. I just can't see any market for games I would develop with it. This falls to the category of making something for fun and be very happy if someone wants to donate something for all the hard work you have done. That's my opinion.
What I would rather do is to learn designing nice multiplayer maps using Unreal engine for i.e. Raven Shield. There is an exellent opportunity to design great playable and enjoyable levels and maps for people to really play and enjoy in everyday gaming. If I make something similar with the FPSC and even I purchase all the packs and sixpax and pay for them, they still are not par to the games the big companies make these days. And if you haven't noticed yet: massive multiplayer, and serious mp gaming support is what makes the product to live and conquer. Embedded with an almost ready-to-fly editor, the game will live forever if the graphics engine is around Unreal II.
Well I just can't see this could happen with FPSC, so I am tricked to think: it is just not worth putting a lot effort to have a distributable game and what nobody is playing. With that I mean that there may be some interested people, but the big companies keep the big audience locked up with their battlefields and rainbow sixes etc.
Where do you think you will be situated with your hard work and ready to play distributable?
I would like to hear your comments.
I am not shooting down this product, no way near. It is an excellent product in it's own sector. To me it just isn't something that I would base my future financial success on.
Regards,
Nordic Spitz