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FPSC Classic Product Chat / What was Your reason to buy the FPSC?

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Nordic Spitz
18
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Joined: 14th Feb 2006
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Posted: 16th Feb 2006 22:11
Hi all.

I did purchase this product without having installed a demo first.
I am not sure if I would have purchased this if I had.
Perhaps I bought this just for interest, not for serious use.

My question to you all is simple:

>>What was your main reason for purchasing the FPSC?<<

I want to know, because I have been playing fps games like
since Duke Nukem...Doom...Unreal...Unreal Tournament...
and ahhh...Tribes 1 (not the latter versions).

What disturbs me most with this product is, that the graphics
engine can do something like around Duke Nukem and Doom. It
does not seem to be anywhere near the almost unbeatable Unreal
(or Unreal II) engine.

Then I have enjoyed alot Operation Flashpoint from Codemasters
as well as games like Rainbow Six, Raven Shield in example. Yes
ofcourse there is Battlefield and so on. (Hidden and Dangerous
yeah...

What seems to be the fact with all of these games is that they
are eyecandies. And is FPSC? To me it is not even with all options
full.

Then I would like to say something about the missing ragdoll
physics = that is very very bad. Shooting the enemy in this game
reminds me of the times about somewhere Duke Nukem.

Multiplayer - good there is somekind of a support. Is there
coop, team dm. What is the performance with the mp ? I don't know.

I would not personally purchase this game to do serious gaming
design aiming to get a buck back. Why?

It just is not match for the new games that most of the people seem to play these days. I just can't see any market for games I would develop with it. This falls to the category of making something for fun and be very happy if someone wants to donate something for all the hard work you have done. That's my opinion.

What I would rather do is to learn designing nice multiplayer maps using Unreal engine for i.e. Raven Shield. There is an exellent opportunity to design great playable and enjoyable levels and maps for people to really play and enjoy in everyday gaming. If I make something similar with the FPSC and even I purchase all the packs and sixpax and pay for them, they still are not par to the games the big companies make these days. And if you haven't noticed yet: massive multiplayer, and serious mp gaming support is what makes the product to live and conquer. Embedded with an almost ready-to-fly editor, the game will live forever if the graphics engine is around Unreal II.

Well I just can't see this could happen with FPSC, so I am tricked to think: it is just not worth putting a lot effort to have a distributable game and what nobody is playing. With that I mean that there may be some interested people, but the big companies keep the big audience locked up with their battlefields and rainbow sixes etc.

Where do you think you will be situated with your hard work and ready to play distributable?

I would like to hear your comments.

I am not shooting down this product, no way near. It is an excellent product in it's own sector. To me it just isn't something that I would base my future financial success on.

Regards,
Nordic Spitz
Zone Chicken
20
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Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 16th Feb 2006 22:55 Edited at: 16th Feb 2006 22:56
Quote: ">>What was your main reason for purchasing the FPSC?<<"


Cause it looked like a fun little toy to play with never expected it to be able to create commercial quality titles and i honestly don't think it ever will.

However it is a good learning tool for someone that wants to get there feet wet with programming due to the scripting. But i never have thought of it as a serious game making tool.

Your signature has been erased by a mod -- please resize to under 600x120...
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 16th Feb 2006 23:56
Quote: "">>What was your main reason for purchasing the FPSC?<<""


Ever since i was 6 years old and got a Sega Master system for christmas ive wanted to create games.

-Half Death- A game like Half Life 2 in progress...
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Feb 2006 00:04
Who said anything about owning it? I just hang around here doing noth'n!

Cause I hate dealing with C too much, and I wanted to actually build maps instead of simply making engines (well, I never actually get to the 3d part).
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 17th Feb 2006 00:53
Quote: ">>What was your main reason for purchasing the FPSC?<<"

Because it looked cool at the first features revealing (Old newsletter) and i wanted to play with FPSC, but never sell games, because my only official games are coded.

Nobody can ear you scream ... you're on a forum!
Encrypto Studios
18
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Joined: 18th Dec 2005
Location: Virginia
Posted: 17th Feb 2006 01:29
because we want to have fun ,or to make money.and u can use it freely

ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 17th Feb 2006 01:38
Quote: "What disturbs me most with this product is, that the graphics
engine can do something like around Duke Nukem and Doom. It
does not seem to be anywhere near the almost unbeatable Unreal
(or Unreal II) engine.
"

You got that right man

Never eat yellow snow
Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 17th Feb 2006 02:41
Because I'm such a hardcore FPS Gamer I need everything FPS related. That and I suck at making games with C and Darkbasic and so on...

Do you like waffles
Hammer
20
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Joined: 25th May 2004
Location:
Posted: 17th Feb 2006 02:50
i purchased fpsc just for the fun of making games.
not to sell,but to play around with.
create some stories, and as i finish levels just give them
away.
its just a hobby i do in my spare time.
i dont have alot of free time so its quick and easy.
as far as graphics wise. no fpsc cant compare with whats out there .
but i have always believed that eye candy may be why you start playing a game, but if it doesnt have gameplay you wont play for very long.
so i concentrate more on building an interesting story.
like a good book, have good and interesting characters.


thanks hammer
Doughboy
18
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Location: Canada
Posted: 17th Feb 2006 05:08
Well, to make a FPS
JerBil
20
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Location: Somewhere along the Z axis...
Posted: 17th Feb 2006 05:38
Cause it seemed to be a cool idea, and TGC said it was the
best thing ever invented...

-JerBil

Ad Astra Per Asper
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 17th Feb 2006 06:38
I purchased FPSC because I wanted to make games.


Its License Agreement attracted me the most.
No Royalty or License Fees on any of your releases.
That's about as good as it gets.




Don't forget to visit http://www.conjured.us/

Support Your Local CE-FPSC Chapter
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 17th Feb 2006 18:56
I was drunk

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Feb 2006 23:16
It doesn't take a big brain or much research to figure out that a fifty dollar game engine, that is made for those of us with no coding experience, is not going to make million dollar games.

If that's what you thought when you bought it, I would'nt call it "getting cheated" or "sucked in", I would call it stupid or perhaps wishfull thinking!

Just my opinion.

I bought it because it's a blast to play with.

On a more serious note, we have been looking at building short levels for some local companies to showcase their products in.

A freebe they can give away or package with a product that is a little fun to play and displays their products/services inside the game.

Perhaps another revenue stream......

GoodDay.

Crazy
Nordic Spitz
18
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Joined: 14th Feb 2006
Location:
Posted: 18th Feb 2006 07:02
Hi all,

Thank you for your replies. Very mature and nice answers.
As you propably saw already, I did not want to throw a troll
here.

It was pretty much what I thought. Nobody is thinking the
fpsc is par to the big commercial games but is a good point
to start fps game creation, learn new things and also, with
good planning and effort it is possibly to come up with
an enjoyable gaming experience to be distributed freely.
And maybe to earn some bucks back aside.

What I like this product in compared to Unreal engine
is it's ready made modules i.e. doors, lifts and so on
that are a bit trickier to make with UnrealEd. If that
latter tool would have been productized more, brought to
bigger audience and offering distributables, I just don't
know what would be out there right now. Seems they did not
want to make map making with that tool too easy and also
you need the game engine to be purchased with the actual
game product, even you wanted to play it or just make maps.

What disturbs me with this FPSC is that the actual game
package contains so little prefabs and is very limited.
I would see this package to be sold as LITE version and
initial price like half of what it is now. Then you could
add more stuff by paying. Now it seems to me like you get
somewhat almost nothing and if you want to make something
interesting you need to pay more to purchase new models etc.
It's like a bit too overvalued starterpackage compared to
what you actually get. Thats my opinion, and my opinions
are solely mine. I do respect others opinions and I am not
trying to tell you how things should be for real, just how
I would like to see them. And I might as well keep this all
to myself right

Well anyways, take care all and make nice games

Reg. Spitz
Skulker
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Posted: 18th Feb 2006 17:47
Some reasons why I bought FPSC:

It got a generally good write-up on the UK C4 teletext games pages.
I've always wanted to make my own game and have always been fond of the FPS genre.
It was cheap (£17.99 from play.com)!

Regarding some of your points against FPSC-

I'm not too fussed about modern features like rag-doll physics. My interest in the FPS genre has been gradually declining, as developers have been getting ever more carried away with stuff that has little to no impact on the gameplay. For me the high-point of the genre was the original Half-Life & then Elite Force - certainly not Half-Life 2 or Halo.

I plan on making my own models/graphics (despite having limited experience in that area - I've always been into 2D art, but not 3D). I want to do this because I don't see much point in creating a game that isn't set in some unique world of my own creation and also because a developer can hardly be expected to provide objects for every scenario I might think of.
Klick
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 22nd Feb 2006 07:49
Well, because I absolutely H.A.T.E. watching my people play around with games and then rating them... I sympathise with the lower-ranking games and I want to show them that they should create their OWN games. The End.


Havin` fun clicking draging as well as scripting here,
A.C.

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 22nd Feb 2006 08:44
Now, lets think about this...

The reason why FPSC is no popular is becuase you won't find a game engine thats so easy-to-use and requires no scripting knowlegde. I bought it becuase:
1) I failed with dark basic
2) I liked the easy-to-use aspect (downloaded the demo)
3) Ever since i played lemmings did i design games, some racing games (i was into f1), some strategy game and some FPSs. When i saw darkbasic, i thought "hey that's cool, maybe i can make one of the games i've designed". Sadly, i couldn't get the hang of basic and i lost interest.

Then when i found FPSC (and downloaded the demo), i saw and used something that i could use. I was a must-buy becuase as a kid i'd always wanted to make games (or be an F1 driver ).

"It doesn't match the graphically quality of the industries best".
Well done, have a medal; of course its not going to be as good, otherwise, TGC would sel it for more like £200.

Perhaps, the best thing about FPSC though is that you can import your own textures, segments, sounds, videos and models to make your game original.

As i have said before...
Quote: "The biggest problem with FPSC is the user. Many people give up after a hour because they can't get the exact look of the game they want, or (more likely) they don't have a certian entity so therefore the game is incomplete. Games tak time and effort and its thanks to FPSC that the time has been reduced. If you want your game to prefect with real-time light and shadows, friendly AI and a sophisticated user interface that allows you to interact with your enviroment, go learn C++, see you in 2034.

If, like the rest of us, you are OK with sacrifising some graphical quality then FPSC is the program for you."


AE

Origin says i'm l33t

=ChrisB=
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Posted: 22nd Feb 2006 11:05
My main reasons? just to have fun, maybe make a few bucks here and there. But it realy opened up the programming world.
Opus Games
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Posted: 22nd Feb 2006 11:39
I'm new to FPSC and so yet to encounter its limitations (actually I like limitations, they place much more emphasis on design), I purchased it (again £17.99 from play.com) as at that price and with the License Agreement it seemed to be a win/win situation.

Yes I do hope that I am able to sell any games I develop, but in very low numbers and at a low price point. It's certainly not intended as a way to make my first £Million

My plan is to simply use the software for fun and as an an entry into Indie Games Dev. I'm just glad TGC thought these to be viable products (I'm looking at DBP aswell) as outside of the modding community there seems little support for HomeBrew Gaming at the low-cost end.

Cheers,

Opus
tpfkat
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Location: lancashire/uk
Posted: 22nd Feb 2006 11:45
i think the main problem is that people on this forum seem to try to push the fact that they beleive they can make a quality selling game,they start a company ( ahem) and think its the bizzness.

like preveiosly said, its a toy for messing with,good for using to prototype some basic ideas quickly but will never replace a language and compiler ( + the software for 3d work).
i bought it coz it looked fun....then to find a main element was missing...since this ive found other software thats better and just as fast to prototype with....though i wont mention any names but basically you get what you pay for.

the programmer formarly known as thicko.
Psycho Warrior
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Location: Finland...
Posted: 22nd Feb 2006 14:14
Well, i tried out the demo version first. Even though i got some serious bugs with it, i thought it was damn good. So eventually i bought the full version for christmas. I just wanted to experiment things and...well, i've always liked games with editors and that kind of stuff without having to be a professional programmer. So the answer is simple; it's just fun to create something with FPSC and see how it works out instead of playing the actual game.

"ME SMASH YOU DOWN!"
Dangerous Bob
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Posted: 23rd Feb 2006 00:45
Well, I used 3dgamestudio to create 2 other games, and got + feed back from friends, however, they all complained about the graphics show I got FPS as an upgrade that didn't require me to go out and pay $600 for some fancy game software. Oh and it is easy to use too.

-Wars have never hurt anybody except the people who die.
Essal
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 7th Mar 2006 20:52
Because I was Hungry, (and Wanted a faggot or two, but sadly a was mistaken and thought that this was a cooking game, where they teach you to make faggots)
No seriusly, i wanted to make games, and It looked so cool (I still think it is!)

---->http://www.freewebs.com/lasse-b!<----Free segments!!
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th Mar 2006 21:36
i juyst bought it because i like making games without scripting!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
FredP
Retired Moderator
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Location: Indiana
Posted: 8th Mar 2006 02:29
I bought it because I wanted to see if my new nerve pills were working..just kidding.I bought it because I tried the demo and after spending only heaven knows how many hours reading these forums
I knew it was the easiest way to make fps games,as opposed to spending forever programming one I can just drop,click and kill!!!
FPSC is some of the easiest software to learn.Sure,there are bugs and I'm ticked because I can't make Halo 3...just kidding again.Seriously,though,for around 50 smackeroos you aren't going to find a better game engine.

Not changing this sig until I get rich

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