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DarkBASIC Professional Discussion / Terrascape XI Alpha 2.5 (formerly Freescape)

Author
Message
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 13th Mar 2003 06:38
I've made such dramatic speed ups to the Terrascape engine that i've decided to release an interim Alpha release for those of you how are following the project.

Since the last release i've also started work on the unit & scenario data structures so you can now drive about in Hummers, Land Rovers and the Abrams tank.

I've signed up Rachel Nusbaumer for the music score and Kevin Bolt has joined the team and is soon to deliver his first model of an Apache AH-64, so expect Aerial flight soon!

Here's a full run down of keys and the major issues i'm addressing at the moment.

DRIVE CONTROLS
W - Accelerate
S - Brake
A - Turn Left
D - Turn Right

CUPOLA CONTROLS (Abrams only)
NUMPAD 8 - Lower Barrel Elevation
NUMPAD 2 - Raise Barrel Elevation
NUMPAD 4 - Rotate Cupola Left
NUMPAD 6 - Rotate Cupola Right
NUMPAD 5 - Centre Cupola & Barrel

CAMERA CONTROLS
UP CURSOR - Pan outward
DOWN CURSOR - Return to normal view distance
LEFT CURSOR - Rotate Camera
RIGHT CURSOR - Rotate Camera

PLATOON CONTROLS
F1-F12 - Select Platoon (demo has 2 platoons)
1-0 - Select Unit in Platoon (1-3 Hummer, 4-6 Land Rover 7-0 Abrams)

PARTICLE ERRORS
Dust clouds look like flames when they did look like dust.
Dust scaling starts too small and ends too big.
Dust raises too far into the air.

OBJECT ANIMATION ERRORS
Wheels arn't rotating as the vehicle moves anymore.
Front wheels turn around the wrong axis.

UNICODE ERRORS
Selecting Japanese creates strange text onscreen.
Selecting Chineese, Taiwaneese or Korean crashes the program.
Selecting a non-existant platoon with the F-keys not accounted for.

GRAPHIC ERRORS
DBPro BETA logo in corner.
Some Interface graphics are a bit sad.
Some graphics cards will be unable to load the matrix texture causing the program to crash with an error at line 1000 and something. Need to know what graphics cards please.
Terrain takes too long to update when switching units.

FEATURES OBVIOUSLY MISSING
No unit AI.
No collision detection.
No weaponry.

FEATURES TO BE IMPLEMENTED VERY SOON
Aerial flight physics.
Limb configuration via unit .dat file.
Waypoint AI & route optimisation.
Primitive strategic map and planning interface.

You can grab the 26.9mb file here:

Terrascape XI Alpha 2.5: http://freescape.successionthebetrayal.com/TerrascapeXI.zip
Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
rapscaLLion
23
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 13th Mar 2003 07:00
Wow... good job. I suppose I'll be even more amazed when the download finishes and I actually try it

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
spooky
23
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 13th Mar 2003 13:32
10 minutes to download on my works leased line.

Now have to wait 8 hours or so before I get home to have a go!

Gronda, Gronda
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 14th Mar 2003 00:28
Ooops meant to post this in beta-announcement, please direct correspondance to this thread: http://www.darkbasicpro.com/apollo/view.php?t=7226&b=8.

Sorry for the error - but hey, it's not as if I make lots of them! *looks at the bugs list and gulps*

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.

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