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FPSC Classic Models and Media / Using Milkshape 3d to make models for FPSC

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Thacrudd
18
Years of Service
User Offline
Joined: 17th Feb 2006
Location:
Posted: 17th Feb 2006 15:48
Hello all! I have milkshape 3d, and I don't quite understand how to make the models I've created to go into FPSC. I have browsed this forum quite a bit, but none of the posts concerning this have really explained the procedure. If I understand correclty, you need to put them into .x format. How can you do this with milkshape?
RJ is out Leave a message
19
Years of Service
User Offline
Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 18th Feb 2006 05:08
if you have Milkshape you should have Export>DirectX(JT). "Export as DirectX (JT) mesh

Export settings: Position scaling - 1
Format - DirectX Skin and Bones
Binary - yes
Animation Time Factor - 0
Animation Set Name - Anim-1"
RJ is out Leave a message
19
Years of Service
User Offline
Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 20th Feb 2006 06:21
Although I still belive that we should have some plug-ins that would support DX9!

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